Uncertainty in Games | MIT Press | Datenbank | sack.de
Costikyan

Uncertainty in Games


MIT Press





In life, uncertainty surrounds us. Things that we thought were good for
us turn out to be bad for us (and vice versa); people we thought we knew well behave
in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable
optimism, most of the time we are fairly cheerful about it all. But we do devote
much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks
Greg Costikyan, that we have taken this aspect of our lives and transformed it
culturally, making a series of elaborate constructs that subject us to uncertainty
but in a fictive and nonthreatening way? That is: we create games. In this concise
and entertaining book, Costikyan, an award-winning game designer, argues that games
require uncertainty to hold our interest, and that the struggle to master
uncertainty is central to their appeal. Game designers, he suggests, can harness the
idea of uncertainty to guide their work. Costikyan explores the many sources of
uncertainty in many sorts of games -- from Super Mario Bros. to
Rock/Paper/Scissors, from Monopoly to
CityVille, from FPS Deathmatch play to Chess.
He describes types of uncertainty, including performative uncertainty, analytic
complexity, and narrative anticipation. And he suggest ways that game designers who
want to craft novel game experiences can use an understanding of game uncertainty in
its many forms to improve their designs.
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Autoren/Hrsg.


Weitere Infos & Material


Costikyan, Greg
Greg Costikyan, an award-winning designer of board, tabletop, roleplaying,
computer, online, mobile, and social games, is Senior Game Designer for Loot Drop,
Inc. He is the author of four science fiction/fantasy novels.


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