The Foundations of Embodied Interaction
MIT Press
Computer science as an engineering discipline has been spectacularly
successful. Yet it is also a philosophical enterprise in the way it represents the
world and creates and manipulates models of reality, people, and action. In this
book, Paul Dourish addresses the philosophical bases of human-computer interaction.
He looks at how what he calls "embodied interaction" -- an approach to interacting
with software systems that emphasizes skilled, engaged practice rather than
disembodied rationality -- reflects the phenomenological approaches of Martin
Heidegger, Ludwig Wittgenstein, and other twentieth-century philosophers. The
phenomenological tradition emphasizes the primacy of natural practice over abstract
cognition in everyday activity. Dourish shows how this perspective can shed light on
the foundational underpinnings of current research on embodied interaction. He looks
in particular at how tangible and social approaches to interaction are related, how
they can be used to analyze and understand embodied interaction, and how they could
affect the design of future interactive systems.
Dourish
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successful. Yet it is also a philosophical enterprise in the way it represents the
world and creates and manipulates models of reality, people, and action. In this
book, Paul Dourish addresses the philosophical bases of human-computer interaction.
He looks at how what he calls "embodied interaction" -- an approach to interacting
with software systems that emphasizes skilled, engaged practice rather than
disembodied rationality -- reflects the phenomenological approaches of Martin
Heidegger, Ludwig Wittgenstein, and other twentieth-century philosophers. The
phenomenological tradition emphasizes the primacy of natural practice over abstract
cognition in everyday activity. Dourish shows how this perspective can shed light on
the foundational underpinnings of current research on embodied interaction. He looks
in particular at how tangible and social approaches to interaction are related, how
they can be used to analyze and understand embodied interaction, and how they could
affect the design of future interactive systems.
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