Newman | Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques from Industry Legends | Buch | sack.de

Newman Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques from Industry Legends



1. Auflage 2008, 242 Seiten, Kartoniert, Format (B × H): 184 mm x 236 mm, Gewicht: 612 g
ISBN: 978-0-240-81071-3
Verlag: FOCAL PR


Newman Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques from Industry Legends

Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers will learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; and using tried and true film industry methods for casting, voice-over, direction, and production.Includes interview with luminaries and leading figures in the field such as Warren Spector (Founder, Junction Point Studios), Bruce Block (Author, The Visual Story), Ron Burke (Founder, GamingTrend), Bob Sabiston (Flat Black Films), Tom Buscaglia (GameDevKit.com), Daniel Erickson (BioWare), Jay Duplass (Director, The Puffy Chair), Ray Pena (Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise Hardy (C.S.A.), Patrick Hamilton (President, Wardog Studios), and Marc Schaefgen (Midway Games).

Zielgruppe


Professional Practice & Development


Autoren/Hrsg.


Weitere Infos & Material


Cinematography for Games

Brief Outline

Introduction: What is Cinematic?

Part 1: Cinematic Primer

Chapter 1: The Production Process
Chapter 2: Understanding Pre-Production
Chapter 3: Production in the Game Industry
Chapter 4: Post Production

Part 2: Incorporating Cinematic Skills

Chapter 5: Writer
Chapter 6: Storyboard and Concept Art
Chapter 7: Cinematography for Games
Chapter 8: Producer
Chapter 9: Casting
Chapter 10: Directing
Chapter 11: Sound Design

Part 3: Creating Your Own Cinematic Project

Chapter 12: Getting Started
Chapter 13: The Game Business
Chapter 14: Legal Issues

Postmortem: Summing it All Up

Appendix A: Extras

Glossary

Index


Newman, Rich
By Rich Newman, Rich Newman is an NYU certified film director with experience working production in the film and game industries. Credits include the Texas Chainsaw Massacre (remake), Friday Night Lights, Man of the House, and The Alamo. He also worked in the game industry for Midway Entertainment at the Austin, TX studio and is currently functioning as a contractor in the game industry. He is also a staff writer for GamingTrend (gamingtrend.com).


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