A Guide to Using Audio within Media Production
Buch, Englisch, 256 Seiten, Format (B × H): 174 mm x 246 mm
ISBN: 978-0-415-55483-1
Verlag: Taylor & Francis Ltd
The format of the text follows a simple structure broken down into three main parts: Part 1: Theory & Technical Information -including a brief history of sound, basic audio theory- digital and biological, equipment and software Part 2: Techniques & Processes - including recording, digitising and organising, editing, equalisation, dynamic processes, FX processes, mixing, fixing and mastering Part 3: Industry Specific Applications & Exercises - including the radio, film/TV, web and gaming industries.
The book includes masterclasses from professionals in each field including amongst others:
BBC Wildlife audio producer and editor Peter Butler
Record Producer George Shilling, who has worked with artists such as Blur and James Brown
BBC Trails Editor Rob Champion
Grammy nominated producer, James Towler
It is supported by a continually updated companion website providing further source material and exercises.
Autoren/Hrsg.
Fachgebiete
- Technische Wissenschaften Sonstige Technologien | Angewandte Technik Akustik, Tontechnik
- Geisteswissenschaften Musikwissenschaft Musikwissenschaft Allgemein Musikalische Akustik, Tontechnik, Musikaufnahme
- Technische Wissenschaften Sonstige Technologien | Angewandte Technik Signalverarbeitung, Bildverarbeitung, Scanning
- Mathematik | Informatik EDV | Informatik Informatik Tonsignalverarbeitung
Weitere Infos & Material
1. Introduction/How To Use the Book Part 1: Theory and Technical Information 2. A Brief History of Sound 3. Basic Audio Theory – Digital & Biological 4. Equipment and Software Part 2: Processes & Techniques 5. Recording Technique 6. Digitising & Organising 7. Basic Editing Techniques 8. EQ (Equalisation) 9. Dynamic Processes 10. FX Processes 11. Mixing, Fixing & Rerecording 12. Bouncing & Mastering Demystified Part 3: Industry Specific Application & Examples 13. Specific Application Example 1: Radio 14. Specific Application Example 2: TV/Film 15. Specific Application Example 3: Web/Gaming 16. The website and further reading Glossary Index