Buch, Englisch, 844 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 453 g
Buch, Englisch, 844 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 453 g
ISBN: 978-1-138-74095-2
Verlag: Taylor & Francis Ltd
Key Features
- Teaches the complexity of composition in image making.
- Closes the gap between praxis and theory in animation.
- Explains why certain images have a high quality and how to use the "whoy" in one's personal artistic work on a daily basis.
- Key term definitions found throughout the chapters.
- Case studies and video clips help the reader understand the process as they progress through the book.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Animationsfilme, Zeichentrickfilme
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitales Video
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Filmproduktion, Filmtechnik
- Geisteswissenschaften Design Grafikdesign, Kommunikationsdesign
- Geisteswissenschaften Design Typographie, Illustrationskunst, Werbegraphik
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmierung: Methoden und Allgemeines
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Animation
Weitere Infos & Material
Volume 1:
What is composition and design. Images and their content. Storytelling in images. The purpose of images: illustrations, comics, development art. The look of a film reversed. Deconstructing the animated short-film Duck Amuck. Objects and information. The frame itself. Magnetism of the frame. Creating different frame-shapes. The rectangular frame and its forces. Open and closed frame. On-screen and off-screen space. Case-study: on and off-screen space in Koji Yamamura’s Atama Yama (2002). Aspect Ratios. Aspects of Design.
Volume 2:
What is character design. Job of a character designer. Production pipeline of an animated feature film. Storytelling & drama. Personality. Message or theme. Pose. Shape. Form. Line of action. Anatomy. Weight. Forces. Tension and compression. Contrapposto. Movement & twist. Pivot point. Balance & tension. Silhouette. Perspective. Foreshortening. Tangents. Light & shadow. Vectors & directions. Facial expressions. Extroverted & introverted pose. Negative & positive space. Size relationship and body ratio. Contrast & texture. Line quality. Readability & simplicity. Believability. Composition of pose and image. Colour. Folds & fabrics. Attire and accessories. Character turn-around.