Aufgrund einer technischen Störung sind wir zur Zeit leider nicht telefonisch erreichbar. Wir arbeiten mit Hochdruck an einer Lösung und bitten um Ihr Verständnis.
A Beginner's Guide
Buch, Englisch, 219 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 371 g
ISBN: 978-1-4842-9466-6
Verlag: Apress
You will: • Create a face tracking project that reacts to facial expressions• Build a target tracking project that responds to images in the real world• Develop a complete AR game with animations and scoring• Customize project templates with alternative assets and parameters• Understand how to package these effects for official publishing through social media platforms
Who is this book for: This book is ideal for students, educators, creatives, small-business owners, or anyone else interested in creating immersive AR experiences for social networking platforms such as Instagram and Facebook. No coding or design experience is required.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Weitere Infos & Material
Chapter 1: Introduction to Augmented Reality.- Chapter 2: Getting Started with Meta Spark Studio.- Chapter 3: Introduction to the Patch Editor.- Chapter 4: Creating Your First Effect.- Chapter 5: Testing Effects.- Chapter 6: Customizing Projects Through Asset Replacement.- Chapter 7: Creating a Target Tracking Effect.- Chapter 8: Creating an Augmented Reality Game.- Chapter 9: Publishing an Effect.- Chapter 10: Conclusion.




