Buch, Englisch, 566 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 867 g
Tools and Methods Based on Virtual Reality
Buch, Englisch, 566 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 867 g
ISBN: 978-90-481-7804-9
Verlag: Springer Netherlands
This book contains an edited version of the lectures and selected contributions presented during the Advanced Summer Institute (ASI) on "Product Engineering: Tools and Methods based on Virtual Reality" held at Chania (Greece), 30th May - 6th June 2007. The ASI was devoted to the Product Engineering field, with particular attention being given to the aspects related to Virtual Reality (VR) technologies, and their use and added value in engineering.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Design Produktdesign, Industriedesign
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik Robotik
- Technische Wissenschaften Technik Allgemein Computeranwendungen in der Technik
- Mathematik | Informatik EDV | Informatik Angewandte Informatik Computeranwendungen in Wissenschaft & Technologie
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computer-Aided Design (CAD)
- Technische Wissenschaften Maschinenbau | Werkstoffkunde Maschinenbau
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
- Technische Wissenschaften Technik Allgemein Konstruktionslehre und -technik
- Technische Wissenschaften Technik Allgemein Mess- und Automatisierungstechnik
Weitere Infos & Material
Virtual Reality Technology.- Virtual Reality Research in Europe: Towards Structuring the European Research Area.- Virtual Reality Technology - An Overview.- A Concept for a Multipurpose, Multi-Modal Interface for Product Engineering Applications.- Single Chart Parameterization of Triangle Meshes.- A Novel Acoustic Tracking System for Virtual Reality Systems.- Virtual Reality-Based Environments for Learning and Training.- Haptic Systems.- Advanced Haptic Systems for Virtual Reality.- Fully-Isotropic Parallel Mechanisms - An Innovative Concept for Haptic Devices.- Collision Detection as a Fundamental Technology in VR Based Product Engineering.- The Feel of Virtual Mechanisms.- A Wired Haptic System for Multimodal VR Interaction.- Haptic Feedback Generation for a Direction Indicator Switch.- Virtual Reality Aided Design.- Virtual Reality Aided Design. A survey of the use of VR in automotive industry.- Concept, Framework and Resources of a Proactive Reality Environment. Combining artificial cognition with Interactive Instruments.- Virtual Reality: which Contribution for Machine Design.- VR Interaction for CAD Basic Tasks Using Rumble Feedback Input: Experimental Study.- Investigation of the Scope of Support Provided by Holographic Displays in Conceptual Design.- Using Hand Motions in Conceptual Shape Design: Theories, Methods and Tools.- Software Module for Data Exchange Between AutoCAD and a Virtual Reality System.- Virtual Testing and Prototyping.- Breakthrough Technologies for Virtual Prototyping of Automotive and Aerospace Structures.- Examples for Modelling, Simulation and Visualization with the Discrete Element Method in Mechanical Engineering.- Virtual Prototypes for Uncertainty and Variability-Based Product Engineering.- Virtual and Real Testing of Products.- Manipulation of Mechanisms in Virtual Environment.- CAD-CAE Models Library for Pre-Surgery Planning.- Virtual Manufacturing.- Automated Design Analysis, Assembly Planning and Motion Study Analysis Using Immersive Virtual Reality.- The Analysis of Design and Manufacturing Tasks Using Haptic and Immersive VR - Some Case Studies'.- Implementing Real Time Grasping Simulation Based on Anthropometric Data: A work in progress report.- Developing Grasping Pre-Shaping in Virtual Environment based on Real Object Shape Analysis.- Programming of Robots using Virtual Reality Technologies.




