Buch, Englisch, 246 Seiten, Format (B × H): 155 mm x 235 mm
Buch, Englisch, 246 Seiten, Format (B × H): 155 mm x 235 mm
Reihe: Springer Texts in Business and Economics
ISBN: 978-981-9948-32-1
Verlag: Springer Nature Singapore
The recognition and adoption of game-theoretic modeling for operations and supply chain management problems in multi-agent settings have been a hallmark of operations and supply chain literature research during the last few years. Despite research in operations and supply chain management having embraced both non-cooperative and cooperative game-theoretic solution concepts, there is still an abundance of underutilized concepts and tools in game theory that could strongly influence operations management problems. Additionally, with the increasing digitization of operations and supply chain management, the narrative of problems in these areas focuses on blockchain and smart contracts, platforms, and shared economy. The book profits from these new issues being predominantly multi-agent settings and lending themselves to game-theoretical solution concepts.
The book's intended audience is the advanced undergraduate and graduate student community of operations and supply chain management, economics, mathematics, computer science, and industrial engineering. It is also relevant for the research community and industry practitioners who use multi-agent architecture in business problems.
Zielgruppe
Graduate
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik Mathematik Mathematik Allgemein Philosophie der Mathematik
- Geisteswissenschaften Philosophie Philosophie der Mathematik, Philosophie der Physik
- Wirtschaftswissenschaften Betriebswirtschaft Bereichsspezifisches Management Produktionsmanagement, Qualitätskontrolle
- Wirtschaftswissenschaften Volkswirtschaftslehre Volkswirtschaftslehre Allgemein Wirtschaftstheorie, Wirtschaftsphilosophie
Weitere Infos & Material
Chapter 1. Operations Management: A Curtain Raiser.- Chapter 2. Game Theory: Primitives and Representations.- Chapter 3. Games in Normal Form.- Chapter 4. Games in Normal Form: Applications in OM.- Chapter 5. Games in Extensive Form.- Chapter 6. Games in Extensive Form: Applications in OM.- Chapter 7. Games in Characteristic Form.- Chapter 8. Games in Characteristic Form: Applications in OM.- Chapter 9. Mechanism Design & Auctions.- Chapter 10. Mechanism Design & Auctions: Applications in OM.