Selections from the Conference on Immersive Technologies and Heritage Valorization, TIVP 2025
Buch, Englisch, 287 Seiten, Format (B × H): 155 mm x 235 mm
ISBN: 978-3-032-29957-4
Verlag: Springer
The first edition of the International and Interdisciplinary Conference on Immersive Technologies and Heritage Valorization: Perspectives and Innovations (TIVP 2025, 8-10 May 2025, IHEC of Sfax, University of Sfax, Tunisia) explored the transformative potential of immersive technologies in the Cultural and Creative Industries (CCIs), particularly within the domain of Cultural Heritage (CH). The conference united researchers, practitioners, artists, and innovators from diverse fields-including the humanities, visual arts, cinema, music, architecture, economics, and engineering-to investigate how Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and related technologies are revolutionizing the way in which creators and audiences experience, preserve, and communicate CH. The overarching goal of the meeting is to address the intersection of digital heritage, user experience design, and creative industries through multidisciplinary perspectives on theoretical and practical applications of immersive technologies. In addition to insights generated from diverse perspectives, this gathering also emphasizes the community-driven nature of CH projects as well as practical challenges, highlighting approaches that ensure digital solutions are inclusive, accessible, relevant to diverse populations, and environmentally and economically sustainable.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion Ambient Intelligence, RFID, Internet der Dinge
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Museumskunde, Materielle Kultur, Erinnerungskultur
- Geowissenschaften Umweltwissenschaften Nachhaltigkeit
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Kulturwissenschaften
- Mathematik | Informatik EDV | Informatik Angewandte Informatik Computeranwendungen in Geistes- und Sozialwissenschaften
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
Weitere Infos & Material
From the Real to the Virtual: Synergy Between Photogrammetry, HBIM and Immersive Technologies for Heritage Enhancement.- Bridging Technical and Processual Gaps in HBIM: Lessons from the Great Mosque of Kairouan .- Heritage Building Information Modeling (HBIM) for Pathology Assessment: Toward a Preventive Conservation Strategy for the Medina Ramparts of Sfax.- Virtual Architecture in Museum Design.- Evaluation of the User Experience (UX) Through a Multi-Scale Approach: A Pilot Study Using Cognitive Gesture Chronophotography and HBIM.- Cultural User Experience (CUX) and Valorization of Cultural Heritage (CH): From a Marketing Perspective of Immersive Cultural Experiences.- Influence of Virtual Reality on Consumers’ Implicit Attitudes towards a Territory.- Visual Subliminal Stimuli in VR Tourism Marketing: Effects on Flow, Emotional Engagement, and Visit Intentions.- Immersive Narration and User Experience as core Principles of Expography in the Design of a Virtual Museum.- Innovative promotion of Sfax's heritage: synergy between storytelling and holograms A pilot study on generation Z engagement.- The Archaeological Marvel of Chemtou:Bridging History and Technology with Augmented Reality.- Immersive Technologies as a Space of Mediation Between Reality and Imagination: Virtuo-Morphosis for the Promotion of Cultural Heritage.- Performing Heritage in the Digital Age: Algorithms, Immersion, and Participatory Storytelling.- Modes of Engaging with History in Augmented Reality: A Conceptual Framework and an Artistic-Reflective Case Study.- Valorization of Tunisian “Malouf” Musical Heritage Via Immersive Technologies : A Design Thinking Perspective.- A World-Building Approach to Sound Design and Sonic Interaction Design in Cultural Heritage Immersive Experiences.




