Buch, Englisch, 350 Seiten, Format (B × H): 150 mm x 210 mm, Gewicht: 454 g
Buch, Englisch, 350 Seiten, Format (B × H): 150 mm x 210 mm, Gewicht: 454 g
ISBN: 978-1-4302-5755-4
Verlag: Springer
You have a great idea for an app, but where do you begin? Objective-C is the universal language of iPhone, iPad, and Mac apps, and Objective-C for Absolute Beginners, Third Edition starts you on the path to mastering this language and its latest release.
Using a hands-on approach, you'll learn how to think in programming terms. If you've never programmed at all, this book gives you the option to start with Alice, a simple programming environment that helps you build a mental framework for thinking about programming. Then you can transfer that fresh knowledge into Objective-C and Xcode and learn to build real iPhone, iPad, or Mac apps using Objective-C.
If you've done a bit of programming before, you can jump directly into using Objective-C to construct program logic and synthesize it all into working apps. Gary Bennett, an experienced app developer and trainer, will guide you on your journey to becoming a successful app developer.
If you're looking to take the first step towards App Store success, Objective-C for Absolute Beginners is the place to start.
Zielgruppe
Popular/general
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Objektorientierte Programmierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmier- und Skriptsprachen
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Macintosh Programmierung
Weitere Infos & Material
01. Becoming a Great iPhone/iPad or Mac Programmer
02. Programming Basics
03. Its All About the Data
04. Making Decisions About.and Planning Program Flow
05. Object Oriented Programming with Objective-C
06. Learning Objective-C and Xcode
07. Objective-C Classes, Objects, and Methods
08. Diving into Objective-C
09. More Data Comparison
10. Creating User Interfaces
11. Storing Information
12. Protocols and Delegates
13. Memory, Addresses, and Pointers
14. Debugging Programs with Xcode




