Bestafka | Breaking into Sound Design for Video Games | Buch | 978-1-041-40244-2 | www.sack.de

Buch, Englisch, 112 Seiten, Format (B × H): 152 mm x 229 mm

Bestafka

Breaking into Sound Design for Video Games


1. Auflage 2027
ISBN: 978-1-041-40244-2
Verlag: Taylor & Francis Ltd

Buch, Englisch, 112 Seiten, Format (B × H): 152 mm x 229 mm

ISBN: 978-1-041-40244-2
Verlag: Taylor & Francis Ltd


Breaking into Sound Design for Video Games is dedicated to anyone who has ever dreamt of creating audio for video games, yet is unsure of where to begin, or what the entire process entails. This concise yet comprehensive guide provides an easily digested overview of everything that an aspiring video game sound designer should be aware of while beginning their journey and beyond.

Careers in video game development are available to anyone who is willing to take the leap, maintain focus, and work hard; and it can also be one of the most rewarding, enjoyable, and lucrative professions in the ever-expanding technical job market.

If you share a passion for playing video games and working with audio at any level, then this guide will provide you with the toolsets and insight to be set up for success along the way, as well as the encouragement and confidence to push toward your ultimate goals.

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Zielgruppe


Professional Practice & Development


Autoren/Hrsg.


Weitere Infos & Material


01. Inspiration

02. Timeline

03. Education

04. Gaming

05. Sound Design vs Composing

06. Core Audio Skills

07. What is Game Sound Design?

08. Sound Libraries & Recording

09. DAWs & Plugins

10. Video Tools

11. Making Reels

12. Audio Middleware

13. Game Engines

14. Sound Hooks

15. Version Control

16. Website & Admin Tools

17. Conferences & Community

18. Types of Jobs

19. Job Hunting

20. Interviewing & Sound Tests

21. Putting Your Best Foot Forward

22. Gems of Motivation


Dennis Bestafka is known professionally as an award-winning sound designer for AAA video games, affiliated with companies such as Blizzard Entertainment, Sledgehammer Games, Sony PlayStation, Skydance Games, and KingsIsle Entertainment. Prior to his work in video games, Dennis developed his core audio skills through years of working as a studio recording and live sound engineer, musician, and composer. In addition to audio work, Dennis also served as an Army Paratrooper in the 82nd Airborne Infantry.



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