Bhandari / Bimo | Subversive Gaming | Buch | 978-3-032-33177-9 | www.sack.de

Buch, Englisch, Format (B × H): 148 mm x 210 mm

Reihe: Palgrave Games in Context

Bhandari / Bimo

Subversive Gaming


Erscheinungsjahr 2027
ISBN: 978-3-032-33177-9
Verlag: Palgrave Macmillan

Buch, Englisch, Format (B × H): 148 mm x 210 mm

Reihe: Palgrave Games in Context

ISBN: 978-3-032-33177-9
Verlag: Palgrave Macmillan


This book offers a groundbreaking exploration of the intersection between gaming and subversion, providing a nuanced understanding of how games challenge and redefine power dynamics. It examines the ways games, as computational systems, create narratives and mechanics that both constrain and liberate. The book investigates how subversion in gaming leads to questions of power, meaning, and resistance in both digital and non-digital realms.

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Weitere Infos & Material


Chapter 1: Speedrunning and the Limits of Subversion.- Chapter 2: Roll for Initiative: Resistance-making in Dungeons & Dragons homebrew communities.- Chapter 3: “What The F*? Oh, a The Sims Community” – Queer Negativism in The Sims LGBTQ Oriented Communities in Brazil.- Chapter 4: Dating or playing? Exploring users’ experiences with gamification in dating apps.- Chapter 5: Subverting Toxicity through Emergent Practices on World of Warcraft’s Unofficial LGBTQIA+ Server.- Chapter 6: Slow Game as Queer(ing) Exergame: Queer Temporality and Desire for Reparation.- Chapter 7: From Techno-Solutionism to Degrowth: Subverting the Mainstream Rhetoric of Climate Change Action through Alternative Board Game Design.- Chapter 8: Subverting Victory: Cozy Gaming and Comfort.- Chapter 9: Hands-on nihilism Transgressive game aesthetics in The Short Grey, DreamWeb and Floor 13.- Chapter 10: Beyond ‘Faking it ‘til you Make It’: Feminist Organizing, Collective Confidence, and Subversion in Games.- Chapter 11: Living the Dream: Three Perspectives on the Subversive Dimension of Video Games in the Mexican Context.- Chapter 12: In Defence of NPCs: Fascists, Fandoms, and the Rupture of Reality.- Chapter 13: Let’s Play: Culture & its Earnestly Subversive Metamodern Force.- Chapter 14: Obey the Rules of the Game: A History of Co-optation in the Video Game Industry.


Aparajita Bhandari is an assistant professor of Critical Digital Studies in the Department of English at the University of Waterloo, Canada. Her work sits at the nexus of critical internet studies, feminist media studies and cultural theory with a focus on understanding instantiations of everyday or mundane online experiences as potential sites of resistance against hegemonic power. Her interdisciplinary research has been published in journals such as New Media & Society, Social Media + Society, Journal of Computer-Mediated Communication, and Big Data and Society amongst others. 

Sara Bimo is a PhD Candidate in the joint program for Communication & Culture at York University and Toronto Metropolitan University, Canada. Her research examines the ways humans perceive, sense, and imagine the technological infrastructures underlying digital environments and the intersection between processes of non-rational world-making and processes of identity formation and political resistance.



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