Buch, Englisch, Format (B × H): 148 mm x 210 mm
Reihe: Palgrave Games in Context
ISBN: 978-3-032-33177-9
Verlag: Palgrave Macmillan
This book offers a groundbreaking exploration of the intersection between gaming and subversion, providing a nuanced understanding of how games challenge and redefine power dynamics. It examines the ways games, as computational systems, create narratives and mechanics that both constrain and liberate. The book investigates how subversion in gaming leads to questions of power, meaning, and resistance in both digital and non-digital realms.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1: Speedrunning and the Limits of Subversion.- Chapter 2: Roll for Initiative: Resistance-making in Dungeons & Dragons homebrew communities.- Chapter 3: “What The F*? Oh, a The Sims Community” – Queer Negativism in The Sims LGBTQ Oriented Communities in Brazil.- Chapter 4: Dating or playing? Exploring users’ experiences with gamification in dating apps.- Chapter 5: Subverting Toxicity through Emergent Practices on World of Warcraft’s Unofficial LGBTQIA+ Server.- Chapter 6: Slow Game as Queer(ing) Exergame: Queer Temporality and Desire for Reparation.- Chapter 7: From Techno-Solutionism to Degrowth: Subverting the Mainstream Rhetoric of Climate Change Action through Alternative Board Game Design.- Chapter 8: Subverting Victory: Cozy Gaming and Comfort.- Chapter 9: Hands-on nihilism Transgressive game aesthetics in The Short Grey, DreamWeb and Floor 13.- Chapter 10: Beyond ‘Faking it ‘til you Make It’: Feminist Organizing, Collective Confidence, and Subversion in Games.- Chapter 11: Living the Dream: Three Perspectives on the Subversive Dimension of Video Games in the Mexican Context.- Chapter 12: In Defence of NPCs: Fascists, Fandoms, and the Rupture of Reality.- Chapter 13: Let’s Play: Culture & its Earnestly Subversive Metamodern Force.- Chapter 14: Obey the Rules of the Game: A History of Co-optation in the Video Game Industry.




