Brooks | ArtsIT, Interactivity and Game Creation | Buch | 978-3-032-26998-0 | www.sack.de

Buch, Englisch, Band 696, 380 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 604 g

Reihe: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

Brooks

ArtsIT, Interactivity and Game Creation

14th EAI International Conference, ArtsIT 2025, Dubai, United Arab Emirates, November 7-9, 2025, Proceedings, Part II
Erscheinungsjahr 2026
ISBN: 978-3-032-26998-0
Verlag: Springer

14th EAI International Conference, ArtsIT 2025, Dubai, United Arab Emirates, November 7-9, 2025, Proceedings, Part II

Buch, Englisch, Band 696, 380 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 604 g

Reihe: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

ISBN: 978-3-032-26998-0
Verlag: Springer


This two-volume set LNICST 695-696 constitutes the proceedings of the 14th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2025, held in Dubai, United Arab Emirates, during November 7–9, 2025.

The 53 full papers included in these volumes were carefully reviewed and selected from189 submissions. They are organized into the following topical sections: Advanced Game Accessibility; Broadcasting in the AI Age; Exploring Digital Innovation; Accessible Digital Music; Art and Design in the AI Era; Interactive Design in Intangible Heritage;Transcending Reality; Exploring the Intersection of Biofeedback and Art; and Posters & Demos.

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.- Special Track on Accessible Digital Music.

.- From Stage to Home: High-Resolution VR Concerts as a Key to Inclusive Music Experiences.

.- Rethinking the classroom: co-creating immersive web environments with students.
.- Music as Script: A novel approach to visualizing musical structure with creative reinterpretation.
.- Evaluating a Musical Training Program, Based on the Use of Accessible Digital Musical Instruments, for the Development of Life Skills of People with Williams-Beuren Syndrome or Neurocognitive Disorders.
.- HeadBower: Towards Expressive Violin Control for Musicians with Quadriplegia.
.- Embodied AI and the Future of Accessible Music-Making: A Review of Developments in AI-ADMIs Post-Frid.
.- The Accessible Digital Music Network: Starting, Scope, and Future Development.
.- Embodied Musical Intelligence: Kinesthetic Learning and Extended Digital Musical Instruments.

.- Special Track on Art and Design in the AI Era.

.- From Dada to Data: Generative AI and the Aesthetics of Computational Postmodernism.
.- Thinking of Utopia. Building a Dystopia: (NEOM)morphism and the State.
.- The role of AI in artistic practice and legacy conservation, on the example of the AI Hokusai ArtTech research project.
.- GöttwAIg: An AI co-created 21st-century reinterpretation of the cabinet of curiosities of Göttweig Abbey in Austria.

.- Special Track on Interactive Design in Intangible Heritage.

.- Beyond Mimesis: Extensive VR Design in the SHARED Case Study.
.- AI-Powered Chinese Calligraphy Research: A Comprehensive Analysis.
.- From Spectacle to Connection: Designing Cross-Cultural Experiences of Opening Ceremonies in VR.
.- IKIGAI PLAY Requirements for the development of a lúdic toolkit oriented to Smart Ageing through a Human-Centered Design Approach.

.- Special Track on Transcending Reality (+ Biofeedback Art Research).

.- Enhancing Retail Spaces for Health and Well-Being Through a Novel AI-Based Design Framework.
.- LightHearted—A Framework for Mapping ECG Signals to Light Parameters in Performing Arts.
.- The Beat Goes On: Accessible Biosignal Measurement for Empathetic Immersive Experience.
.- Subli-beauty: Beauty and Sublime in 21st-Century New Media Art and its Connection to Mental Ecology.
.- Neural Data-Driven Interactive Art: Integrating fNIRS Signals with MAX-MSP for Conceptual Transformation Performance.
.- From Brain Rhythms to Aesthetics: Generative Visualization of Neural Activity During Zazen Practice.
.- Digital Musical Instruments, Education, and AI: Towards Enhanced Learning and Creativity.

.- Posters and Demos Track.

.- Enhancing Road Safety: An Analysis of Dubai Police Accident Management and Tra?ic Violation Enforcement.
.- Towards Patient-Centered Rehabilitation: An Origami-Inspired Adaptive Spine Support Device with AI-Guided Therapy.
.- Quantum Convolutional Neural Network Architectural Block for Object Detection.
.- Accessibility Challenges in Video Game Camera Systems: Issues and Design Guidelines.



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