Bucanek | Beginning Xcode | Buch | 978-0-471-75479-4 | www.sack.de

Buch, Englisch, 590 Seiten, Format (B × H): 188 mm x 232 mm, Gewicht: 1140 g

Bucanek

Beginning Xcode


Erscheinungsjahr 2006
ISBN: 978-0-471-75479-4
Verlag: Wrox

Buch, Englisch, 590 Seiten, Format (B × H): 188 mm x 232 mm, Gewicht: 1140 g

ISBN: 978-0-471-75479-4
Verlag: Wrox


Bringing together the ease of use of Mac OS X, the power of Unix, and a mix of high-performance development technologies, Xcode is Apple's hottest new integrated development environment. This book shows you why Xcode is the fastest and easiest way for developers to create Mac OS X applications.

Covering the basic fundamentals of Xcode development, veteran programmer and developer James Bucanek explains how Xcode coordinates development in various languages supported by Mac and he offers an in-depth look at the Xcode Developer Tools package. Ultimately, you'll see how Xcode makes it easier for you to develop and maintain applications, and how it can help you achieve a seamless, comfortable, and productive working environment.

What you will learn from this book
* How to set up and control your working environment, create a project, and add source files to it
* Ways to edit source files and alter the structure of the project itself
* Techniques to starting and controlling the building the process
* Various options for running, debugging, and constructing automated test suites for your application
* A variety of editing, documentation, design, and analysis aides

Who this book is for

This book is for C, C++, Objective-C, AppleScript, or Java developers who want to learn to use Xcode so they can write, build, and test programs to run on Mac OS X.

Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.

Bucanek Beginning Xcode jetzt bestellen!

Autoren/Hrsg.


Weitere Infos & Material


Acknowledgments.

Introduction.

Chapter 1: Installing Xcode.

Chapter 2: The Grand Tour.

Chapter 3: Xcode Layout.

Chapter 4: The Project.

Chapter 5: Sources.

Chapter 6: Editing Text.

Chapter 7: Searching.

Chapter 8: Class Browser.

Chapter 9: Help and Documentation.

Chapter 10: Interface Builder.

Chapter 11: Class Modeling.

Chapter 12: Data Modeling.

Chapter 13: Targets.

Chapter 14: Building Projects.

Chapter 15: Debugging.

Chapter 16: Performance Analysis.

Chapter 17: Unit Testing.

Chapter 18: Sharing Source.

Chapter 19: Customizing Xcode.

Appendix A: Exercise Answers.

Appendix B: Project Templates.

Index.


James Bucanek has spent over 25 years programming and developing microprocessor systems. He has experience with a broad range of computer hardware and software, from the smallest embedded consumer products to robotic control of silicon wafer deposition furnaces used in integrated circuit manufacturing. His development projects include the first local area network for the Apple, distributed air conditioning control systems, a piano teaching system, digital oscilloscopes, and collaborative writing and assessment tools for K-12 education. James holds a Java Developer Certification from Sun Microsystems and was awarded a patent for optimizing local area networks. He has been the technical editor and a contributing author for several recent books on Mac OS X. James is currently focused on Macintosh software development, where he can combine his deep knowledge of UNIX and object-oriented languages with his passion for elegant design. James holds an Associates degree in classical ballet from the Royal Academy of Dance.



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