Buch, Englisch, 120 Seiten, Format (B × H): 227 mm x 152 mm, Gewicht: 142 g
Roguelikes
Buch, Englisch, 120 Seiten, Format (B × H): 227 mm x 152 mm, Gewicht: 142 g
ISBN: 978-0-367-63819-1
Verlag: Taylor & Francis Ltd
- The first of its kind talking about the roguelike genre
- Examines the design and methodology of roguelike games and the different variations
- A high-level discussion and breakdown of procedural and random content generation
Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitales Video
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Interdisziplinäres Wissenschaften Wissenschaften: Allgemeines Enzyklopädien, Nachschlagewerke, Wörterbücher
Weitere Infos & Material
1 Introduction 1
2 The Birth of the Rogue 3
3 Basic Roguelike Design 7
4 Off-Brand Roguelikes 13
5 Generating Content 19
6 Advanced Roguelike Design 31
7 The Roguelike Rises 45
8 AAA Roguelikes 57
9 The Roguelike Confusion 63
10 Expert Roguelike Design 71
Conclusion 97