Buch, Englisch, 728 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 1352 g
Buch, Englisch, 728 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 1352 g
ISBN: 978-1-4302-2599-7
Verlag: Apress
You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.
While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics:
- Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES
- Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession
- Game networking with GameKit, Bonjour, and Internet sharing
For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.
Zielgruppe
Popular/general
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Macintosh Programmierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Handheld Programmierung
Weitere Infos & Material
A Revolutionary Gaming Platform: Games for Everyone, Anytime, Anywhere.- Developing iPhone Games: Peeking Inside the iPhone Toolbox.- Moving Images on a Small Screen—UIKit Controls.- She Shoots, She Hits, She Scores!.- Flipping Out and Sweeping Away with Core Animation.- OpenGL Basics: Wrapping Your Head Around the OpenGL API.- Putting It Together: Making a Game in OpenGL.- The Next Steps: Atlases, Sprites, and Particles— Oh My!.- to Core Audio.- Making Noise with OpenAL.- 3D Audio—Turning Noise into Game Sounds.- Streaming: Thumping, Pulse-Quickening Game Excitement.- Networking for iPhone Games: Introduction.- Going Head to Head.- Party Time.- Connecting with the Outside World.- Putting It All Together: Now Comes the Fun Part.