Buch, Englisch, 404 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 750 g
ISBN: 978-0-367-37808-0
Verlag: Taylor & Francis Ltd
Connecting the Dots
The material in this book combines sensing, pattern recognition, and visual design, and is divided into four parts, which cover fundamentals, multimedia intelligence, pervasive sensors, and crowdsourcing. The author describes basic pattern discovery models, sound, color, motion and video analytics, and pattern discovery from games and social networks. Each chapter contains the material’s main concepts, as well as case studies, and extensive study questions.
- Contains overviews about diagnostic sensors on mobile phones
- Reflects the rapidly growing platforms for remote sensing, gaming, and social networking
- Incorporates cognitive tests such as fatigue detection
- Includes pseudo code and sample code
- Provides vision algorithms and multimedia analytics
Covers Multimedia Intelligence Extensively
Ambient Diagnostics includes concepts for ambient technologies such as point-and-search, the pill camera, active sensing with Kinect, digital human labs, negative and relative feature spaces, and semantic representations. The book also introduces methods for collective intelligence from online video games and social media.
Zielgruppe
Academic and Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Daten / Datenbanken Data Mining
- Medizin | Veterinärmedizin Medizin | Public Health | Pharmazie | Zahnmedizin Medizin, Gesundheitswesen Medizintechnik, Biomedizintechnik, Medizinische Werkstoffe
- Technische Wissenschaften Verfahrenstechnik | Chemieingenieurwesen | Biotechnologie Biotechnologie Medizinische Biotechnologie
- Technische Wissenschaften Sonstige Technologien | Angewandte Technik Medizintechnik, Biomedizintechnik
Weitere Infos & Material
Part I. Fundamentals. Introduction. Transformation. Pattern Recognition. Part II. Multimedia Intelligence. Sound Recognition. Color Sensors. Kinect Sensors. Video Analytics. Fatigue Sensing. Part III. Pervasive Sensors. Mobile Sensors. Body Media. Pocket Microscopes. Personal Spectrometers. Part IV. Crowd Sourcing. Remote Sensing. Games for Diagnosis. Social Media. Problems. Sample Source Code. Further Readings. Index.