Buch, Englisch, 280 Seiten, Format (B × H): 155 mm x 235 mm
Selected Contributions to the 3rd Asia Symposium on Image and Graphics (ASIG 2025)
Buch, Englisch, 280 Seiten, Format (B × H): 155 mm x 235 mm
Reihe: Signals and Communication Technology
ISBN: 978-3-032-37298-7
Verlag: Springer
This collected volume includes selected contributions from the 3rd Asia Symposium on Image and Graphics (ASIG 2025) held in Osaka, Japan on November 28-30, 2025, that delve into the most pressing challenges and emerging trends in computer graphics, animation, computational photography, and imaging. This book provides a comprehensive exploration of the latest advancements and innovative applications in the field. The primary topics covered include advanced rendering techniques, real-time image processing, AI-driven graphics, 3D-modeling, and immersive visual experiences, all of which are crucial for pushing the boundaries of visual computing. These topics are not only relevant for academic research but also have significant implications for industries such as gaming, virtual reality, medical imaging, and digital art. By presenting state-of-the-art methodologies and practical applications, this book aims to solve the problem of staying updated in a rapidly evolving field, providing readers with the tools and knowledge to innovate and excel. The target audience includes researchers, graduate students, industry professionals, and anyone passionate about the future of image and graphics technology.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik
- Mathematik | Informatik EDV | Informatik Informatik Bildsignalverarbeitung
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Computer Vision
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Animationsfilme, Zeichentrickfilme
Weitere Infos & Material
Preface.- Introduction.- Introduction to Image and Graphics: Trends and Challenges .- Advances in Real-Time Rendering Techniques.- AI and Machine Learning in Image Processing.- Computational Photography: From Theory to Practice.- 3D Reconstruction and Modeling.- Visual Computing for Healthcare.- Augmented and Virtual Reality: New Frontiers.- Ethical and Social Implications of Image and Graphics Technologies.- Future Directions in Image and Graphics Research Conclusion.




