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Ihr Team von Sack Fachmedien
Buch, Englisch, Band 12191, 434 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 698 g
Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications
1. Auflage 2020
ISBN: 978-3-030-49697-5
Verlag: Springer
12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II
Buch, Englisch, Band 12191, 434 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 698 g
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-030-49697-5
Verlag: Springer
A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions.
The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows:
Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR.
Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
VAMR for Training, Guidance and Assistance in Industry and Business.- Navigating a Heavy Industry Environment Using Augmented Reality – A Comparison of Two Indoor Navigation Designs.- A GPU Accelerated Lennard-Jones System for Immersive Molecular Dynamics Simulations in Virtual Reality.- User Interface for an Immersive Virtual Reality Greenhouse for Training Precision Agriculture.- A Comparison of Augmented and Virtual Reality Features in Industrial Trainings.- AR Assisted Process Guidance System for Ship Block Fabrication.- The Virtual Dressing Room: A Return Rate Study.- A Context-Aware Assistance Framework for Implicit Interaction with an Augmented Human.- A Literature Review of AR-based Remote Guidance Tasks with User Studies.- Development of an Augmented Reality system achieving in CNC Machine Operation Simulations in Furniture Trial Teaching Course.- Virtual Reality (VR) in the Computer Supported Cooperative Work (CSCW) domain: A Mapping and a Pre-Study on Functionality and Immersion.- Measurement Based AR for Geometric Validation within Automotive Engineering and Construction Processes.- Augmented Instructions: Analysis of Performance and Efficiency of Assembly Tasks.- Interactive Mixed Reality Cooking Assistant for Unskilled Operating Scenario.- Learning, Narrative, Storytelling and Cultural Applications of VAMR.- Engaging Place with Mixed Realities: Sharing Multisensory Experiences of Place through Community-generated Digital Content and Multimodal Interaction.- Augmented Reality and Microbit for Project-based Learning.- Research on the Perceptual Interaction Model of Virtual Reality Films.- Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust.- Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence.- Empeiría: Powering Future Education Training Systems with Device Agnostic Web-VR Apps.- Did You Say Buttonless? Exploring Alternative Modes of Sensory Engagement for Augmented Reality Storytelling Experiences.- Using Laser Scans and 'Life History' to Remember Heritage in Virtual Environments.- Study on Learning Effectiveness of Virtual Reality Technology in Retail Store Design Course.- VAMR for Health, Well-being and Medicine.- Development and Human Factors Considerations for Extended Reality Applications in Medicine: The Enhanced ELectrophysiology Visualization and Interaction System (ELVIS).- Classifying the Levels of Fear by Means of Machine Learning Techniques and VR in a Holonic-Based System for Treating Phobias - Experiments and Results.- Multi-Channel Interaction Design and Implementation of Medical Pendant Based on Virtual Reality Technology.- A Virtual Reality Dental Anxiety Mitigation Tool Based on Computerized Cognitive Behavioral Therapy.- Sampling Electrocardiography Conformation for a Virtual Reality Pain Management Tool.- VREye: Exploring Human Visual Acuity Test Using Virtual Reality.




