Buch, Englisch, 644 Seiten, Format (B × H): 203 mm x 249 mm, Gewicht: 1043 g
Buch, Englisch, 644 Seiten, Format (B × H): 203 mm x 249 mm, Gewicht: 1043 g
ISBN: 978-1-108-49474-8
Verlag: Cambridge University Press
Learn how to analyse and manage evolutionary and sequential user behaviours in modern networks, and how to optimize network performance by using indirect reciprocity, evolutionary games, and sequential decision making. Understand the latest theory without the need to go through the details of traditional game theory. With practical management tools to regulate user behaviour, and simulations and experiments with real data sets, this is an ideal tool for graduate students and researchers working in networking, communications, and signal processing.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1. Basic Game Theory; Part I. Indirect Reciprocity: 2. Indirect Reciprocity Game in Cognitive Networks; 3. Indirect Reciprocity Game for Dynamic Channel Access; 4. Multiuser Indirect Reciprocity Game for Cooperative Communications; 5. Indirect-Reciprocity Data Fusion Game and Application to Cooperative Spectrum Sensing; Part II. Evolutionary Game: 6. Evolutionary Game for Cooperative Peer-to-Peer Streaming; 7. Evolutionary Game for Spectrum Sensing and Access in Cognitive Networks; 8. Graphical Evolutionary Game for Distributed Adaptive Networks; 9. Graphical Evolutionary Game for Information Diffusions in Social Networks; 10. Graphical Evolutionary Game for Information Diffusions in Heterogeneous Social Networks; Part III. Sequential Decision Making: 11. Introduction to Sequential Decision Making; 12. Chinese Restaurant Game: Sequential Decision Making in Static Systems; Dynamic Chinese Restaurant Game: Sequential Decision Making in Dynamic Systems; 14. Indian Buffet Game for Multiple Choices; 15. Hidden Chinese Restaurant Game: Learning from Actions; 16. Wireless Network Access with Mechanism Design; 17. Wireless Network Access with Mechanism Design; 18. Social Computing: Answer vs. Vote.