Buch, Englisch, 258 Seiten, Format (B × H): 178 mm x 254 mm
Heuristics, Patterns, and Practices for Immersive Applications
Buch, Englisch, 258 Seiten, Format (B × H): 178 mm x 254 mm
ISBN: 978-1-041-33374-6
Verlag: Taylor & Francis Ltd
Designing for virtual reality (VR) goes far beyond adapting flat-screen content for a headset. It requires a deep understanding of how the human body and mind engage with immersive environments – so that experiences feel intuitive, natural, and comfortable.
This book is an essential guide for anyone creating VR content that is not only engaging but also inclusive. It offers clear, hands-on support for designing meaningful interactions in virtual spaces.
Aimed at designers, developers, and product teams, it bridges the gap between traditional 2D design and the challenges of embodied interaction. Moving beyond theory, it provides actionable tools – including a VR-specific heuristic framework, checklists, and templates – to simplify complex design decisions.
Readers will learn how to translate familiar 2D patterns into spatial experiences, integrate accessibility, and use elements such as spatial audio, lighting, and animation to guide attention effectively.
As the VR market continues to grow, this handbook equips professionals with the skills and confidence to build high-quality immersive experiences – whether refining existing products or creating entirely new ones.
Zielgruppe
Postgraduate, Professional Practice & Development, Professional Reference, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction to VR Design: Historical Milestones in VR Design
Part I Foundations of Presence
1 Presence and Visual Depth Perception in Virtual Reality
2 Gestalt and Spatial Composition
3 Scenography, Scale, and Lighting in VR
4 Spatial Audio for VR
Part II Interaction, Locomotion, and UI
5 Interaction Modes
6 Locomotion and Comfort
7 Animation and Motion in VR
8 UI in VR: Diegetic and World-Locked Interfaces
Part III Narrative, Social, Ethics, and Accessibility
9 Narrative and Storytelling in Virtual Reality
10 Social Virtual Reality
11 Ethics and Sustainability
12 Accessibility and Inclusive Design
Part IV Heuristics, Performance, and Validation
13 VR Heuristics
14 Performance and Optimization
15 Usability Testing and Iterative Development in VR—Methods for Conducting Usability Testing in VR
16 Design Translation Patterns for Virtual Reality




