Cifuentes-Albeza / Cuiñas / Goicoechea | Virtual Reality Experience Design Handbook | Buch | 978-1-041-33374-6 | www.sack.de

Buch, Englisch, 258 Seiten, Format (B × H): 178 mm x 254 mm

Cifuentes-Albeza / Cuiñas / Goicoechea

Virtual Reality Experience Design Handbook

Heuristics, Patterns, and Practices for Immersive Applications
1. Auflage 2026
ISBN: 978-1-041-33374-6
Verlag: Taylor & Francis Ltd

Heuristics, Patterns, and Practices for Immersive Applications

Buch, Englisch, 258 Seiten, Format (B × H): 178 mm x 254 mm

ISBN: 978-1-041-33374-6
Verlag: Taylor & Francis Ltd


Designing for virtual reality (VR) goes far beyond adapting flat-screen content for a headset. It requires a deep understanding of how the human body and mind engage with immersive environments – so that experiences feel intuitive, natural, and comfortable.

This book is an essential guide for anyone creating VR content that is not only engaging but also inclusive. It offers clear, hands-on support for designing meaningful interactions in virtual spaces.

Aimed at designers, developers, and product teams, it bridges the gap between traditional 2D design and the challenges of embodied interaction. Moving beyond theory, it provides actionable tools – including a VR-specific heuristic framework, checklists, and templates – to simplify complex design decisions.

Readers will learn how to translate familiar 2D patterns into spatial experiences, integrate accessibility, and use elements such as spatial audio, lighting, and animation to guide attention effectively.

As the VR market continues to grow, this handbook equips professionals with the skills and confidence to build high-quality immersive experiences – whether refining existing products or creating entirely new ones.

Cifuentes-Albeza / Cuiñas / Goicoechea Virtual Reality Experience Design Handbook jetzt bestellen!

Zielgruppe


Postgraduate, Professional Practice & Development, Professional Reference, and Undergraduate Advanced

Weitere Infos & Material


Introduction to VR Design: Historical Milestones in VR Design
Part I Foundations of Presence
1 Presence and Visual Depth Perception in Virtual Reality
2 Gestalt and Spatial Composition
3 Scenography, Scale, and Lighting in VR
4 Spatial Audio for VR
Part II Interaction, Locomotion, and UI
5 Interaction Modes
6 Locomotion and Comfort
7 Animation and Motion in VR
8 UI in VR: Diegetic and World-Locked Interfaces

Part III Narrative, Social, Ethics, and Accessibility
9 Narrative and Storytelling in Virtual Reality
10 Social Virtual Reality
11 Ethics and Sustainability
12 Accessibility and Inclusive Design
Part IV Heuristics, Performance, and Validation
13 VR Heuristics
14 Performance and Optimization
15 Usability Testing and Iterative Development in VR—Methods for Conducting Usability Testing in VR
16 Design Translation Patterns for Virtual Reality


Rocío Cifuentes-Albeza

Ph.D. Associate Professor of Audiovisual Communication and Advertising at Miguel Hernández University (UMH), Spain. She holds a Bachelor’s Degree in Fine Arts from the Polytechnic University of Valencia (1999) and was awarded the Extraordinary Doctorate Award (UMH) in 2017. Since 2002, she has been a member of the faculty, teaching across the Bachelor’s degrees in Fine Arts, Audiovisual Communication, and Journalism. Associate Dean of the BA degree program in Audiovisual Communication at UMH (2019-2023).

Iñigo Cuiñas

Ph.D. Professor and the Head of the Department of Signal Theory and Communications at the University of Vigo. He teaches courses on Remote Sensing and the Social Links of Engineering at the School of Telecommunication Engineering. Besides, he is involved in promoting Design Thinking methodology among lecturers at different Universities, by means of workshops and speeches. He has joined or led different Erasmus+ projects focused on Design Thinking, soft skills, virtual reality in education, Engineering for Peace, outdoor learning activities and other social and/or transversal issues.

Itziar Goicoechea

Ph.D. Associate Professor of Project Management in the Department of Engineering Design at Vigo University, Spain. She holds a Bachelor’s Degree in Industrial Engineering specializing in Enterprise Organization from the School of Engineering at the University of Vigo (1996) and earned his Ph.D. degree from the same institution in 2006. Additionally, she has a Master´s in Language and Communication in Business and is a member of the Spanish Association of Project Engineering (AEIPRO). She has extensive expertise in project management, with over 15 years of experience in this field in private companies in the automotive industry and construction industries. Her specialties include predictive and agile methodologies in project management as well as design thinking methodology.

Dorota Kaminska

Ph.D. Associate Professor and researcher at the Institute of Mechatronics and Information Systems, Lodz University of Technology and founder of the Voxel Research Lab. Her work focuses on virtual and augmented reality, human–computer interaction, and AI-supported learning, with particular interest in well-being, accessibility, and immersive technologies in education and healthcare.

Francisco-Julián Martínez-Cano

Ph.D. serves as a Professor of Audiovisual Direction and Production and Associate Dean of the BA degree program in Audiovisual Communication at Miguel Hernández University, Spain. He has been the recipient of several research fellowships and awards, including the José Castillejo Research Grant from the Spanish Ministry of Universities (2022) and Eng. Fernando Gonçalves Lavrador’s Honourable Mention for Best Research Paper at the Avanca Cinema International Conference (2020). He directs the OCAP research group, the Audiovisual Communication and Advertising Observatory at UMH. His research explores the intersection of virtual and augmented reality, AI, cinema, and video games by analysing the effects and interconnectedness of immersive experiences within prosocial VR, gaming, and narrative structures.

Rui Raposo

Ph.D. Rui Raposo is an Associate Professor, in the field of Science and Communication Technologies, at the Department of Communication and Art from the University of Aveiro. His current research interests focus on issues related to the use of Extended Reality technologies and experiences (VR, AR, MR and XR) in various contexts of use such as: well-being, e-tourism, and cybermuseology. He also teaches, researches and supervises activities in the field of audiovisual content production.

Mario Vairinhos

Phd. D. Associate Professor and researcher in the area of Human-Computer Interaction (HCI) and Extended Reality. He is an integrated member of DigiMedia - Digital Media and Interaction at the University of Aveiro. He is the coordinator of the Research Group in Immersive Play at the host institution of DigiMedia. He is the Co-Director of the Master’s in Digital Game Development at the University of Aveiro.

Grzegorz Zwolinski

PhD and researcher at the Institute of Mechatronics and Information Systems, Lodz University of Technology. His research focuses on virtual and augmented reality, immersive systems, interaction design, and usability, with applications in education, training, and simulation-based environments supporting user-centered development of VR technologies.



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