Buch, Englisch, 656 Seiten, Format (B × H): 161 mm x 240 mm, Gewicht: 1127 g
How Computers Changed the Work of American Financial, Telecommunications, Media, and Entertainment Industries
Buch, Englisch, 656 Seiten, Format (B × H): 161 mm x 240 mm, Gewicht: 1127 g
ISBN: 978-0-19-516587-6
Verlag: Oxford University Press
The Digital Hand, Volume 2 is an historical survey of how computers and telecommunications have been deployed in over a dozen industries in the financial, telecommunications, media, and entertainment sectors over the past half century. It is part of a sweeping three-volume description of how management in some forty industries embraced the computer and changed the American economy.
Autoren/Hrsg.
Fachgebiete
- Technische Wissenschaften Technik Allgemein Ingenieurwissenschaftliches Knowhow
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Informationstechnik, IT-Industrie
- Geisteswissenschaften Geschichtswissenschaft Geschichtliche Themen Geschichte der Industrialisierung
- Technische Wissenschaften Maschinenbau | Werkstoffkunde Technische Mechanik | Werkstoffkunde Werkstoffkunde, Materialwissenschaft: Forschungsmethoden
- Wirtschaftswissenschaften Finanzsektor & Finanzdienstleistungen Finanzsektor & Finanzdienstleistungen: Allgemeines
Weitere Infos & Material
- 1: Role of Financial Industries in the U.S. Economy
- 2: Uses of Computing in the Banking Industry
- 3: Deployment of Digital and Telecommunications Applications in the Banking Industry
- 4: Business Patterns and Digital Applications in the Insurance Industry
- 5: Business Patterns and Digital Applications in the Brokerage Industry
- 6: Role of Telecommunications Industries in the U.S. Economy
- 7: Business Patterns and Digital Applications in the Telecommunication Industry
- 8: Role of Media and Entertainment Industries in the U.S. Economy
- 9: Uses of Computing in Print Media Industries: Book Publishing, Newspapers, Magazines
- 10: Digital Applications in Electronic Media Industries: Movies and Recorded Music
- 11: Digital Applications in Entertainment Industries: Video Games and Photography
- 12: Conclusions: Lessons Learned, Implications for Management
- Appendix A: Role and Use of Industries, Sectors, and Economic Models as Concepts for Understanding Business and Economic Activities
- Appendix B: How a Telephone Works and the Basics of Telecommunications and Networking
- Notes
- Bibliographic Essay
- Index




