Buch, Englisch, Band 21, 350 Seiten, Format (B × H): 155 mm x 230 mm, Gewicht: 500 g
Buch, Englisch, Band 21, 350 Seiten, Format (B × H): 155 mm x 230 mm, Gewicht: 500 g
Reihe: Video Games and the Humanities
ISBN: 978-3-11-153402-2
Verlag: De Gruyter
This volume is the first to focus on the presentation of Ancient Egypt in video games. The contributions examine diverse topics concerning how Egyptian history, culture, monuments, and the land itself are portrayed across a diverse range of game genres. Over forty years of video games are analysed, including those from well-known franchises (; ), as well as those from independent developers. The games studied employ Ancient Egypt in different ways, as the main historical setting of the game, as the inspiration for the game’s world, or as a point of reference for specific aspects of the game. Contributions by game designers from Oneiric Studios also reveal the motivations for using Egypt as the source for their game design and narrative (). The number of games discussed in this volume and their diversity demonstrates the important role that games play in shaping the popular imagination of Ancient Egypt.
Zielgruppe
Egyptologists, reception studies scholars, games studies scholars




