Culbertson | 3ds Max Basics for Modeling Video Game Assets | Buch | 978-1-041-39371-9 | www.sack.de

Buch, Englisch, 832 Seiten, Format (B × H): 178 mm x 254 mm

Culbertson

3ds Max Basics for Modeling Video Game Assets

Two Volume Set
2. Auflage 2026
ISBN: 978-1-041-39371-9
Verlag: Taylor & Francis

Two Volume Set

Buch, Englisch, 832 Seiten, Format (B × H): 178 mm x 254 mm

ISBN: 978-1-041-39371-9
Verlag: Taylor & Francis


3ds Max Basics for Modeling Video Game Assets, Two Volume Set is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by veteran instructor and industry artist Bill Culbertson, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max.

Through a structured, step-by-step process, readers build a modular medieval castle environment—progressing from basic forms to fully textured, export-ready game assets. Each lesson simulates a professional game studio pipeline, reinforcing key concepts while preparing students to integrate their work into the Unity game engine.

In Volume Two, readers create characters designed for the medieval castle environment developed in Volume One. Characters are rigged using the Character Animation Toolkit (CAT), skinned using the Skin Modifier, and animated with essential in-game movements. The completed characters are then exported into the Unity game engine and integrated into a playable third-person environment.

The book features updated workflows and visual references, practical tips for modeling, UV mapping, and exporting, and reinforced learning through repetition and milestone-based projects. The book features an integrated character pipeline from modeling to in-engine implementation, reinforcing learning through repetition while simulating a professional game studio pipeline—guiding readers through asset research, placeholder development, final modeling, UV mapping, and texturing using techniques such as box mapping and Quick Peel.

While the instruction is presented in 3ds Max, the principles and workflows are transferable to other major 3D modeling platforms. Stay current with updates, resources, and downloadable project files at 3dsMaxBasics.com—a dedicated hub for both students and instructors.

Culbertson 3ds Max Basics for Modeling Video Game Assets jetzt bestellen!

Zielgruppe


Undergraduate Advanced and Undergraduate Core


Autoren/Hrsg.


Weitere Infos & Material


Volume 1

Chapter 1: Introduction to 3D Modeling

Chapter 2:

Chapter 3: Modeling the Curtain Wall

Chapter 4:

Chapter 5:

Chapter 6:

Chapter 7:

Chapter 8:

Chapter 9:

Chapter 10: Export to the Game Engine

Volume 2

Chapter 1: Character Design

Chapter 2: Character Modeling: The Knight

Chapter 3: Rigging Basics

Chapter 4: The Warhorse Knight

Chapter 5: Character Rigging: Skin and the CAT Rig

Chapter 6: Rigging the Warhorse Knight

Chapter 7: Character Modeling: The Dragon

Chapter 8: Rigging the Dragon

Chapter 9: Character Animations

Chapter 10: Exporting the Game Engine


William Culbertson is an accomplished educator, designer, and creative director with over 35 years of experience in professional media production, public art, and academic instruction. He has contributed to major entertainment and toy brands including The Walt Disney Company, The Jim Henson Company, Hasbro, Sesame Workshop, Marvel Entertainment, and DC Entertainment—developing characters, directing animation, and designing interactive content across multiple platforms.

Beyond entertainment, Bill has designed international public art commissions and immersive experiences for theme parks and cruise ships, blending large-scale design with engaging storytelling. As a Professor at New England Institute of Technology, he teaches 3D modeling, animation, and game development, emphasizing collaboration, creative problem-solving, and production workflows.

He is also the creator of Pollywog Pond, an award-winning children’s television and video game series distributed by PBS, recognized for its focus on social-emotional learning and environmental education. The series has earned multiple industry awards and Emmy nominations, showcasing his dedication to meaningful, educational storytelling.



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