Buch, Englisch, 216 Seiten, Paperback, Format (B × H): 191 mm x 235 mm, Gewicht: 406 g
Buch, Englisch, 216 Seiten, Paperback, Format (B × H): 191 mm x 235 mm, Gewicht: 406 g
ISBN: 978-1-4302-7235-9
Verlag: Apress
- Insightful profiles of the developers behind Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D
- Detailed explanations of the technical wizardry that makes these apps tick
- Full-color screenshots and copious downloadable code snippets to get you started building the next iPhone Design Award–winning apps
Zielgruppe
Popular/general
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Innovating Beyond Apple’s Design Standards, While Maintaining Apple’s Logic for Consistency, Clarity, and Usability.- Tweetie.- Facebook.- Using App Connectivity with Core Location to Make Games Social.- Topple 2.- Q&A: Foursquare.- Using Compression to Cram More Data into a Local App—Large Images, Geo Data, and Lots of It.- AccuTerra.- Q&A: Exit Strategy NYC.- Creating a Beautiful App Without Falling Victim to Memory Issues—OpenGL, Skinning, Object Reuse, and Coding Efficiently.- Postage.- Q&A: Delicious Library.- Fitting a Big Idea into a Small Space—Keeping the Feature List Focused, Simple, Refined, and Compelling.- Wooden Labyrinth 3D.- Q&A: Prowl.- Making Better Apps and Enfranchising Your Users —The Right Way to Iterate, Planning an App Store Strategy, and Some Serious iPhone Development Philosophy.- User Experience: Ge Wang.- Iterative Design.- Upgrading.