Buch, Englisch, 163 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 430 g
Reihe: Mathematics for Industry
Buch, Englisch, 163 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 430 g
Reihe: Mathematics for Industry
ISBN: 978-981-13-2849-7
Verlag: Springer
This book presents cutting-edge developments in the advanced mathematical theories utilized in computer graphics research – fluid simulation, realistic image synthesis, and texture, visualization and digital fabrication. A spin-off book from the International Symposium on Mathematical Progress in Expressive Image Synthesis in 2016 and 2017 (MEIS2016/2017) held in Fukuoka, Japan, it includes lecture notes and an expert introduction to the latest research presented at the symposium.
The book offers an overview of the emerging interdisciplinary themes between computer graphics and driven mathematic theories, such as discrete differential geometry. Further, it highlights open problems in those themes, making it a valuable resource not only for researchers, but also for graduate students interested in computer graphics and mathematics.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Bildsignalverarbeitung
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computersimulation & Modelle, 3-D Graphik
- Mathematik | Informatik EDV | Informatik Informatik Mathematik für Informatiker
- Technische Wissenschaften Technik Allgemein Mathematik für Ingenieure
- Technische Wissenschaften Technik Allgemein Modellierung & Simulation
Weitere Infos & Material
Preface Introduction: Mathematics in Computer Graphics
Yoshinori Dobashi
Part 1: Mathematics in Appearance ModelingMicro-Appearance Modeling of Fabrics
Shuang ZhaoMeasuring the Light Reflectance with Mobile Devices
Roman Durikovic and Andrej Mihálik and Branislav Ballon and Pavol Kunovský
Sparkling Effect in Virtual Reality Device
Roman Durikovic and Lucia Kunovská and Andrej Mihálik
Dappled tilingShizuo Kaji, Alexandre Derouet-Jourdan, and Hiroyuki Ochiai
Procedural Non Uniform Cellular Noise
Théo Jonchier, Marc Salvati and Alexandre Derouet-Jourdan Part 2: Mathematics in Fluid Simulation Just Enough Non-LinearityTheodore Kim
An Efficient Cloud Simulation with Adaptive Grid Structure
Kei Suzuki and Yoshinori Dobashi and Tsuyoshi Yamamoto
Recent Progress in Simulations of 3D Vortex Sheets with Surface Tension
Kazuki Koga and Mitsuaki Funakoshi
Part 3: Mathematics in Digital Fabrication and VisualizationPhysics-Based Computational Design for Digital Fabrication
Changxi Zheng
Design Tools in the Age of Personal FabricationTakeo Igarashi
Clustering and Layout of Graphs with Attributed Nodes
Takayuki Itoh



