Buch, Englisch, 504 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 938 g
Buch, Englisch, 504 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 938 g
ISBN: 978-1-59059-014-0
Verlag: Apress
- Teaches object-oriented programming (OOP) from the ground up
- A step-by-step guide addressed to all programming skill levels
- Readers will learn to create dynamic, reusable services with Flash ActionScript
- More information and additional chapters can be found on the author's Web site, www.billdrol.com
- Please click here to read a review about this title.
Object-Oriented Macromedia Flash MX teaches object-oriented programming skills using Flash MX ActionScript. It assumes no previous programming experience and encourages Flash users who normally avoid ActionScript. Author William Drol develops a series of related applications using numerous step-by-step instructions and demonstrates the importance of good planning, documentation, and clean coding.
Flash MX is the most powerful and widely used client software for the Web, and it's the only one that runs on virtually every browser on every platform. As such, it is the ideal platform for sophisticated Web applications, especially when paired with XML. Sophisticated applications demand a solid understanding of object-oriented programming techniques, regardless of the language and platform used.
This may be the only Flash book entirely devoted to object-oriented programming. This book is for readers who want to do more than load and publish the pre-built Flash MX templates, who want to make sure their work is reusable, who want to learn solid programming techniques and, above all, who want to build the next generation of Web-based applications.
By the time readers finish Object-Oriented Macromedia Flash MX, readers will be able to develop highly reusable applications and services that leverage the dynamic features in Flash MX ActionScript.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Objektorientierte Programmierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmier- und Skriptsprachen
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Webprogrammierung
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Animation
Weitere Infos & Material
OOP and ActionScript.- One Overview.- to OOP.- Concepts for Beginning Programmers.- Flash ActionScript Programming.- Flash OOP Basics.- Two Overview and Setup.- Planning.- Encapsulation.- Classes.- Inheritance.- Polymorphism.- Building a Dynamic Framework.- Three Overview.- MovieClip Class Extensions.- Classes for Dynamic Content.- Services for Dynamic Content.- Testing the Framework.- Extending the Dynamic Framework.- Four Overview.- Additional MovieClip Class Extensions.- The MenuItem Class.- The Menu Class.- The MenuBar Class.- XML in Flash.- Five Overview.- to XML.- Using XML in Flash.- XML Class Extensions.- Finishing the XML Menu Service.- Reusing the XML Menu Service.