Eberle | Scamper | Buch | 978-1-59363-346-2 | www.sack.de

Buch, Englisch, 96 Seiten, Format (B × H): 216 mm x 273 mm, Gewicht: 267 g

Eberle

Scamper

Creative Games and Activities for Imagination Development (Combined Ed., Grades 2-8)
1. Auflage 2008
ISBN: 978-1-59363-346-2
Verlag: Taylor & Francis

Creative Games and Activities for Imagination Development (Combined Ed., Grades 2-8)

Buch, Englisch, 96 Seiten, Format (B × H): 216 mm x 273 mm, Gewicht: 267 g

ISBN: 978-1-59363-346-2
Verlag: Taylor & Francis


This new edition of Scamper combines the activities formerly found in the original title plus Scamper On into one cohesive and user-friendly volume of the classic thinking skills games. Your students will develop their imaginations through a series of guided activities in which they imagine different events or things. Scamper is a creative thinking technique that helps students imagine the world in a completely new way. In this book, students are challenged to think creatively and develop their powers of imagination. Whether they think up new animals by combining characteristics of two very different animals, or try to imagine the perfect meal, students are motivated to create new ideas.

Each activity features a complete teacher script to be read aloud to students as they participate in a Scamper exercise. Teachers are led through each exercise with step-by-step cues on when to wait, how to modify the activity for more or less participation, and how to extend the activity.

Each of the imagination activities is designed to fit easily within class time and has been tested by an experienced educator. Ideal for helping students develop imagination for writing classes, the activities are also useful for any class where students must think creatively. By allowing students the freedom to explore their imaginations, they are able to better develop their creativity skills.

Grades 2-8

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Acknowledgements Introduction SCAMPER Checklist Game 1: Cardboard Box Game 2: New Zoo Game 2 Alternate: New Zoo Game 3: Doughnuts Game 4: Stuffed Animals Game 5: Sticks Game 6: Alphabet Cake Game 7: Crazy Game 8: Light Bulb Game 9: What in the World Did You Find? Game 10: Repmacs Game 11: Eighth Day of the Week Game 12: Sights and Sounds, Upside Down, and All Around Game 13: Brown Paper Bags Game 14: Dogs and Cats and Hogs and Bats Game 15: Mindshower Game 16: Leap Before You Look Game 17: Oops! Game 18: Room for the Future Game 19: Handy Randy, the Space-Age Robot Game 20: 2070 Script Writer Appendix A: SCAMPER on Your Own Appendix B: SCAMPER With Adults Appendix C: Creative Imagination Development Appendix D: SCAMPER Model for Creative Imagination Development Resources for Imagery and Creativity


Bob Eberle is the author of Scamper: Creative Games and Activities for Imagination Development, Scamper On: More Creative Games and Activities for Imagination Development, and coauthor of CPS for Kids: A Resource Book for Teaching Creative Problem Solving to Children.



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