Buch, Englisch, 468 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 1030 g
An Insider's Guide to 3D Car Modeling and Design for Games and Film
Buch, Englisch, 468 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 1030 g
ISBN: 978-1-138-42740-2
Verlag: CRC Press
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get:
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Duster Concept; Modeling the DUSTER in 3ds Max; Chicago-Styled Hot Rod Concept; Modeling the Chicago-Styled Hot Rod; Team Hizashi Racing Concept; Team Hizashi Racing Concept-From CAD to Complete; Gallery; A Photogrammetric Vehicle Pipeline; Vortex Concept; Vortex Modeling in Kaya; Mobile Suit Concept; Modeling the Mobile Suit