Liebe Besucherinnen und Besucher,
aufgrund unseres Sommerfestes sind wir am 03. September 2026 bis 14 Uhr erreichbar. Am 04. September 2026 sind wir wieder wie gewohnt für Sie da. Vielen Dank für Ihr Verständnis.
Ihr Team von Sack Fachmedien
Buch, Englisch, 261 Seiten, Format (B × H): 155 mm x 235 mm
Buch, Englisch, 261 Seiten, Format (B × H): 155 mm x 235 mm
Reihe: Communications and Control Engineering
ISBN: 978-3-032-40401-5
Verlag: Springer
The book is written from the perspective of the optimal feedback control of dynamic systems that evolve in either continuous- or discrete-time domains with emphasis on deterministic problem formulations over the corresponding stochastic problem formulations. Bellman's dynamic programming—optimal feedback control—in continuous- and discrete-time domains forms the mathematical foundations of this book. In a simple and clear manner, this book relates the relation of one of the main techniques of the reinforcement learning approach in computer science, so-called Q-learning, to the Bellman dynamic programming functional difference equation.
contains several exercises, homework problems, and design projects (most using MATLAB® and its Reinforcement Learning toolbox Simulink®; and some using Python) for real physical engineering systems. The book is a valuable reference for all researchers and practitioners interested in an engineering approach to reinforcement learning because it covers many essential results in a systematic manner. The book also presents and defines several future interesting and challenging research problems by providing a deeper physical and mathematical understanding of the optimal control Hamiltonians from the reinforcement learning point of view.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Interdisziplinäres Wissenschaften Wissenschaften: Forschung und Information Kybernetik, Systemtheorie, Komplexe Systeme
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Maschinelles Lernen
- Technische Wissenschaften Elektronik | Nachrichtentechnik Nachrichten- und Kommunikationstechnik Regelungstechnik
Weitere Infos & Material
Introduction.- Dynamic Programming in Continuous Time.- Dynamic Programming (DP) in Discrete Time.- Hamiltonians and Their Physical and Mathematical Meanings.- Approximate Dynamic Programming (ADP) in Continuous Time.- Approximate Dynamic Programming (ADP) in Discrete Time.- Dynamic Programming for Zero-Sum Differential Games.- Dynamic Programming for Nash Differential Games.- ADP for Zero-Sum Dynamic Games.- ADP for Non-Zero Sum Nash Dynamic Games.- RL for Other Types of Differential Games.- Markov Decision Processes and Stochastic Dynamic Programming.- Reinforcement Learning Design Projects.- Conclusions and Future Work.- Appendix.




