Liebe Besucherinnen und Besucher,
aufgrund unseres Sommerfestes sind wir am 03. September 2026 bis 14 Uhr erreichbar. Am 04. September 2026 sind wir wieder wie gewohnt für Sie da. Vielen Dank für Ihr Verständnis.
Ihr Team von Sack Fachmedien
Buch, Englisch, 208 Seiten, Print PDF, Format (B × H): 156 mm x 234 mm, Gewicht: 327 g
Video Games and Classical Music
Buch, Englisch, 208 Seiten, Print PDF, Format (B × H): 156 mm x 234 mm, Gewicht: 327 g
ISBN: 978-0-19-026526-7
Verlag: OXFORD UNIV PR
Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Replay Value offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
- Introduction: Press Start to Replay
- Chapter 1: Terms and Conditions
- Chapter 2: Playing with Music History
- Chapter 3: A Requiem for Schrödinger's Cat
- Chapter 4: Allusions of Grandeur
- Chapter 5: A Clockwork Homage
- Chapter 6: Remixed Metaphors
- Chapter 7: Love in Many Monstrous Forms
- Chapter 8: Violent Offenders and Violin Defenders
- Chapter 9: Playing Chopin
- Chapter 10: Gamifying Classical Music
- Chapter 11: Classifying Game Music
- Conclusion




