From First Steps to Final Release
Buch, Englisch, 259 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 4336 g
ISBN: 978-1-4842-1878-5
Verlag: Apress
Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine.
acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles.
- Explains the difference between a pet project, and a professional one.
- Covers how to test for the problems and bugs you don't know you'll have.
- Details simple, but effective, visual improvements that can be done with very little effort.
Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can.
What You Will Learn
- Learn what essential elements are often missed
- Stay on-brand, visually and verbally
- Use audio to enhance your game
- Improve game balance
- Test effectively
Game developers looking for a guide and checklist on how to get their game finished to the highest possible standards. They will know how to write a game, and get it released, but not necessarily how to make it shine. They will be professional developers, indies, university students and graduates.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1. Introduction to Game Polish.- 2. The Essentials.- 3. Gameplay.- 4. Game Balancing.- 5. User Experience.- 6. In-Game Visuals.- 7. Audio.- 8. Writing.- 9. Coding Practices.- 10. Testing.- 11. Final Thoughts.- Appendix A: Space Bounce.




