Buch, Englisch, 296 Seiten, Format (B × H): 174 mm x 246 mm
A Practical Guide to Design, Implementation and Evaluation
Buch, Englisch, 296 Seiten, Format (B × H): 174 mm x 246 mm
ISBN: 978-1-032-23482-3
Verlag: Taylor & Francis Ltd
This is an essential guide to serious games, covering the core fundamentals of design and the integration of teaching content and assessment, implementation, and evaluation – perfect for anyone who feels that spark of excitement and intrigue at the idea of serious games and their exciting potential for education and training purposes to enhance, motivate and revitalise the learning process.
The book draws on a wide range of topics relevant to serious games including learning theories and concepts, motivational theories, content integration, assessment integration, evaluation, and design environments. Based on years of research, the book offers easy access to useful categorisation, design, and evaluation frameworks, and provides synthesised guidelines for design, implementation and experimental evaluation. It also overviews the empirical evidence associated with serious games in education and training in an industry and business environment. It is accompanied by lecture slides and serious game prototypes for course use.
This book will be of great interest to all students of game design at both undergraduate and postgraduate level, as well as educators, academics, and industry professionals.
Zielgruppe
Professional, Undergraduate Advanced, and Undergraduate Core
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1 Why are serious games important?
Chapter 2 Serious Games Concepts
Chapter 3 Related concepts: Engagement in games
Chapter 4 Genres Types and Platforms
Chapter 5 History of Serious Games
Chapter 6 Theories of Learning in Serious Games
Chapter 7 Skills Acquisition and Serious Games
Chapter 8 Serious Games in Primary Education (PE)/Elementary Education
Chapter 9 Serious Games in Tertiary Education
Chapter 10 Serious Games in DEI (Diversity, Equity and Inclusion) related subjects
Chapter 11 Serious Games in Training
Chapter 12 Design Principles of Serious Games
Chapter 13 Content Integration for Serious Games
Chapter 14 Assessment Integration for Serious Games
Chapter 15 Establishing the General Requirements for Development of a Serious
Chapter 16 Game Mechanics and Serious Games
Chapter 17 Narrative in Serious Games
Chapter 18 Implementation of A Serious Game by Joanne Lawrie
Chapter 19 Evaluation of Serious Games
Chapter 20 Serious Games Course Examples
Chapter 21 Researching Serious Games
Chapter 22 The Future of Serious Games




