Hainey / Baxter | Writing Successful Undergraduate Dissertations in Games Development and Computer Science | Buch | 978-0-367-51708-3 | www.sack.de

Buch, Englisch, 304 Seiten, Format (B × H): 140 mm x 216 mm, Gewicht: 388 g

Hainey / Baxter

Writing Successful Undergraduate Dissertations in Games Development and Computer Science


1. Auflage 2022
ISBN: 978-0-367-51708-3
Verlag: Routledge

Buch, Englisch, 304 Seiten, Format (B × H): 140 mm x 216 mm, Gewicht: 388 g

ISBN: 978-0-367-51708-3
Verlag: Routledge


Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation based. This book provides an accessible, concise guide to producing a dissertation in computer science, software engineering, or games development degrees, with research projects typically involving design, implementation, testing, and evaluation.

Drawing on the authors’ extensive knowledge and experience of supervising dissertation students, the book offers a step-by-step guide to the key areas of writing a dissertation alongside real-life examples. Chapters cover:

- Producing literature reviews.

- Formulating research questions.

- Understanding epistemologies.

- Selecting methodologies and research methods.

- Software development life cycle methodologies.

- Evaluation, statistical analysis, and formulating conclusions.

Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in computer science, software engineering, or games development.

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Zielgruppe


Undergraduate Advanced and Undergraduate Core

Weitere Infos & Material


How to use this book, 1. Introduction to Dissertations, 2. Academic Rigour, 3. Citations, Referencing, and Hierarchy of Academic Sources, 4. Research Ethics, 5. Dissertation Structure in Games Development and Computer Science, 6. Research Methodologies and Methods, 7. Formulating Research Questions, 8. Performing a Literature Review, 9. Selecting a Software or Games Development Life Cycle Methodology, 10. Selecting a Software Design Modelling Language (SDML), 11. Design, 12. Implementation, 13. Testing, 14. Evaluation, 15. Statistical Analysis Techniques, 16. Discussion, 17. Conclusions, 18. References, 19. Appendices, 20. Writing Up and Proofreading, 21. Data Collection Mechanisms, 22. General Questionnaire Design, 23. Basic Intervention Experimental Design, 24. General Academic Writing Tips, 25. Presenting Research, 26. Defending Research, 27. Summary


Thomas Hainey is Programme Leader of Computer Games Development at the University of the West of Scotland, UK.

Gavin Baxter is a lecturer in Computer Games Development at the University of the West of Scotland, UK.



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