Buch, Englisch, 232 Seiten, Format (B × H): 210 mm x 280 mm, Gewicht: 590 g
Buch, Englisch, 232 Seiten, Format (B × H): 210 mm x 280 mm, Gewicht: 590 g
ISBN: 978-1-032-40704-3
Verlag: Taylor & Francis
This book is a guide to computational design for landscape architects replete with extensive tutorials. It introduces algorithmic approaches for modeling and designing landscapes. The aim of this book is to use algorithms to understand and design landscape as a generative system, i.e. to harness the processes that shape landscape to generate new forms. An algorithmic approach to design is gently introduced through visual programming with Grasshopper, before more advanced methods are taught in Python, a high-level programming language. Topics covered include parametric design, randomness and noise, waves and attractors, lidar, drone photogrammetry, point cloud modeling, terrain modeling, earthworks, digital fabrication, and more. The chapters include sections on theory, methods, and either visual programming or scripting. Online resources for the book include code and datasets so that readers can easily follow along and try out the methods presented. This book is a much-needed guide, both theoretical and practical, on computational design for students, educators, and practitioners of landscape architecture.
Zielgruppe
Postgraduate, Professional, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Architektur Gestaltung, Darstellung, Bautechnik
- Mathematik | Informatik EDV | Informatik Daten / Datenbanken Datenbankdesign & Datenbanktheorie
- Geisteswissenschaften Architektur Architektur: Berufspraxis
- Geisteswissenschaften Architektur Garten- und Landschaftsarchitektur
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Stadt- und Regionalsoziologie
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion Informationsarchitektur
- Sozialwissenschaften Politikwissenschaft Regierungspolitik
- Geisteswissenschaften Architektur Städtebau, Stadtplanung (Architektur)
- Geowissenschaften Geographie | Raumplanung Regional- & Raumplanung Stadtplanung, Kommunale Planung
Weitere Infos & Material
1. Introduction 2. Visual Programming 3. Programming 4. Randomness 5. Random Paving 6. Tessellations 7. Point Clouds 8. Grove 9. Waves 10. Surfaces 11. Patterns 12. Attractors 13. Noise 14. Biome 15. Terrain 16. Dunes 17. Earthworks 18. Fabrication A. Packages B. Color Gradients C. File Paths D. Code and Data




