Hong | New Technology in Education and Training | Buch | 978-981-9238-49-1 | www.sack.de

Buch, Englisch, 852 Seiten, Format (B × H): 155 mm x 235 mm

Reihe: Lecture Notes in Educational Technology

Hong

New Technology in Education and Training

Select Proceedings of the 7th International Conference on Advance in Education and Information Technology
Erscheinungsjahr 2026
ISBN: 978-981-9238-49-1
Verlag: Springer

Select Proceedings of the 7th International Conference on Advance in Education and Information Technology

Buch, Englisch, 852 Seiten, Format (B × H): 155 mm x 235 mm

Reihe: Lecture Notes in Educational Technology

ISBN: 978-981-9238-49-1
Verlag: Springer


This book comprises selected papers presented at the 7th International Conference on Advance in Education and Information Technology 2026  (AEIT 2026), held in Sapporo, Japan, during January 23–25, 2026. As the worldwide use of new technologies such as artificial intelligence, augmented reality, and adaptive learning systems continues to transform educational modes, the demand for research on teaching approaches, classroom management, and the evaluation of learning effectiveness and their implementation in both academic and industrial settings continues to increase. This book serves as an invaluable resource for educators, researchers, policymakers, and entrepreneurs working in the field of new technology in education and training.

Hong New Technology in Education and Training jetzt bestellen!

Zielgruppe


Research


Autoren/Hrsg.


Weitere Infos & Material


Artificial Intelligence and Generative AI in Educational Transformation.- Immersive Technologies and Virtual Learning Environments.- Mobile Learning and Technology Adoption in Diverse Contexts.- Innovative Pedagogical Approaches and Curriculum Design.- Teacher Professional Development and Competency Enhancement.- Emerging Technologies and Tools in Educational Practices.


Professor Jon-Chao Hong received his doctoral degree in education from the University of Illinois, Champaign-Urbana, the United States of America. He is currently working as Chair Professor in the Department of Industrial Education at National Taiwan Normal University (NTNU). As Director of the Digital Game-based Learning Laboratory (GBL), he has developed 9 web games, 24 educational Apps and virtual reality (VR) for skill training and language learning.

As Secretary General of the Taiwan Creativity Development Association, he organizes several creative contests relevant to Science, Technology, Engineering, the Arts, and Mathematics (STEAM), such as the PowerTech Contest, which invites elementary, junior, and senior high school students to produce robots or miniatures for friendly competition, with a focus on ensuring students’ hands-on creation without parental or teacher assistance. He also received the Outstanding Research Prize from the Ministry of Science and Technology in Taiwan.



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