Buch, Englisch, 250 Seiten, Format (B × H): 191 mm x 235 mm
Serious Gaming Based Tele-Rehabilitation
Buch, Englisch, 250 Seiten, Format (B × H): 191 mm x 235 mm
ISBN: 978-0-12-819902-2
Verlag: Elsevier Science
Rehabilitation for the Elderly: Serious Gaming Based Telerehabilitation offers guidance on developing action plans, standards and specifications. It particularly focuses on fall prevention and tele-rehabilitation. This book will be of interest to anyone designing technology or developing rehabilitation plans to mitigate the aging process (biomedical engineers, biomechanists, serious gaming professionals, electronic engineers, physiotherapists). This book addresses the diverse challenges our aging society is facing and how new technologies and approaches can help us decrease financial and social considerations and improve quality of care.
The contributors to the book are from the academic, industry and even engineering sectors, allowing an interdisciplinary and customer centric approach that reflects the way rehabilitation treatment is done.
Zielgruppe
Academics working in the fields of biomechanics, rehabilitation, ergonomics, serious gaming for healthcare, e-health infrastructures, homecare services.
Autoren/Hrsg.
Weitere Infos & Material
1. Introduction2. The ageing process3. Rehabilitation for the elderly, a complex process4. The gamification of the rehabilitation for the elderly5. Serious gaming and tele-rehabilitation in the elderly community6. Serious games and rehabilitation for the elderly community, a survey




