Buch, Englisch, 300 Seiten, Format (B × H): 155 mm x 235 mm
Buch, Englisch, 300 Seiten, Format (B × H): 155 mm x 235 mm
Reihe: Advanced Topics in Science and Technology in China
ISBN: 978-3-642-18341-6
Verlag: Springer
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines.
Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction.- Basic of Real-Time Rendering.- Architecture of Real-Time Rendering Engine.- Visibility Culling.- Simplification and Level of Details.- Shading and Texture Mapping.- Shadow Generation.- Optimal Representation and Rendering Techniques for Large-scale Objects.- Case Study.




