Buch, Englisch, 712 Seiten, Book, Format (B × H): 178 mm x 254 mm, Gewicht: 1323 g
Buch, Englisch, 712 Seiten, Book, Format (B × H): 178 mm x 254 mm, Gewicht: 1323 g
ISBN: 978-1-4842-0020-9
Verlag: Apress
Anybody can start building multimedia apps for the Android platform, and this book will show you how! Now updated to include both Android 4.4 and the new Android L, Android Apps for Absolute Beginners, Third Edition takes you through the process of getting your first Android apps up and running using plain English and practical examples. If you have a great idea for an Android app, but have never programmed before, then this book is for you.
This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started.
- Teaches Android application development in language anyone can understand, giving you the best possible start in Android development
- Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss
- Offers clear code descriptions and layout so that you can get your apps running as soon as possible
This book covers both Android 4.4 (KitKat) and Android L, but is also backwards compatible to cover the previous Android releases since Android 1.5.
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Weitere Infos & Material
1. Setting Up Your Android App Development System
2. Configuring Your Android App Development System
3. An Introduction to the Android Application Development Platform
4. Introduction to XML: Defining an Android App, its Design, and Constants
5. Introduction to Java: Objects, Methods, Classes and Interfaces
6. Android Screen Design: Writing to the Display using Activity and View
7. Making Apps Interactive: Intents, Event Handling and Menus
8: Android UI Design: Using ViewGroup Layout Containers
9: Android Graphics Design: Making Your UI Designs Visual
10: Android Animation: Making Your UI Designs Animated
11: Digital Video: Streaming Video, MediaPlayer, MediaController class
12: Digital Audio: Providing Aural Feedback for UI Designs & SoundPool
13: Services and Threads: Background Processin
14: Content Providers: Providing Data to Application
15: Developing for Android Wearable Devices
16: The Future of Android: 64-bit Android L
17: Appendix A: Audio Concepts, Terminology, and Codecs