Jackson | Digital Illustration Fundamentals | Buch | 978-1-4842-1696-5 | sack.de

Buch, Englisch, 169 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 2934 g

Jackson

Digital Illustration Fundamentals

Vector, Raster, Waveform, Newmedia with Dicf, Daef and Asnmf

Buch, Englisch, 169 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 2934 g

ISBN: 978-1-4842-1696-5
Verlag: Springer Nature Singapore


This fun, concise, full
color book introduces the fundamentals of digital illustration, and covers
how to develop and optimize these types of scalable vector graphics (SVG) using
Inkscape 0.91 or later. It also covers concepts central to digital painting
using the Corel Painter 2016 professional digital painting and illustration
paid software package, which also has a free trial version, and a discount for
purchasers of this book.

The book builds upon
the foundational concepts of vector graphics and the SVG format, and gets more
advanced as chapters progress, covering what vector new media formats, and SVG
commands and SVG filters, are best for use with Android Studio, Java 8, JavaFX,
iOS, Kindle Fire and HTML5. The book covers key factors regarding the data
footprint optimization work process, and why data footprint optimization is
important, and covers programming languages used for digital illustration, and
publishing platforms which support digital illustration, and how to assimilate
these into your digital illustration and digital painting content production
pipelines and workflow.

You will learn:

- The terminology
of vector imaging and digital illustration

- What comprises a
digital illustration 2D modeling and rendering pipeline

- Concepts and
principles behind digital illustration content production

- How to install
and utilize 64-bit Inkscape 0.91 for Windows, Mac OSX and Linux

- Concepts behind
spline curves, strokes, fills, patterns and rendering

- Digital
illustration data formats and data footprint optimization

Audience
Primary: Artists, Illustrators, Website Developers, Flash Developers, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Authors. Secondary: Android Developers, iOS Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators.
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Zielgruppe


Professional/practitioner


Autoren/Hrsg.


Weitere Infos & Material


1: A Foundation for Digital Illustration: Points and Lines.-2:

The Curvature of Digital Illustration: Spline Curves.-3: The Styling of Digital
Illustration: Stroke and Fill.- 4: The Depth of Digital Illustration: Using
Gradients.-5: The Imagery of Digital Illustration: Using Patterns.-6: The
Rendering of Digital Illustration: Data Formats.-7: The Syntax of Digital
Illustration: SVG Commands.-8: The Vectorization of Digital Imagery: Image
Tracing.-9: The Algorithms of Digital Illustration: SVG Filters.-10: The
Progression of Digital Illustration: Painter 2016.-11: The Airbrush of Digital
Illustration: Using Brushes.-Chapter 12: The Compositing of Digital
Illustration: Using Layers.-Chapter 13: The Automation of Digital Illustration:

Programming.-Chapter 14: Publish Digital Illustration: Content Delivery
Platforms.


Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable "mini-issue" insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.


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