Jordan | Beginning iOS 6 Games Development | Buch | 978-1-4302-4422-6 | sack.de

Buch, Englisch, 368 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 687 g

Jordan

Beginning iOS 6 Games Development


1. Auflage 2012
ISBN: 978-1-4302-4422-6
Verlag: Apress

Buch, Englisch, 368 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 687 g

ISBN: 978-1-4302-4422-6
Verlag: Apress


Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell?  Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK.   



Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps.



Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.





*** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998).

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Weitere Infos & Material


1. A Simple First Game

2. Setting Up Your Game Project

3. Explore the Game Application Lifecycle

4. Quickly Build an Input-Driven Game

5. Quickly Build a Frame-byFrame Game

6. Create Your Characters: Game Engine, Image Actors, and Behaviors

7. Build Your Game: Vector Actors and Particles

8. Build Your Game: Understanding Gestures and Movements

9. Game Center and Social Media

10. Monetizing via the Apple App Store

11. Add Sound to your Game

12. A Completed Game: Belt Commander

13. Physics!

14. Appendix A: Designing and Creating Graphics


Lucas L. Jordan is a lifelong computer enthusiast and has worked for many years as a Java developer, focusing on user interface. He has previously written JavaFX Special Effects: Taking Java RIA to the Extreme with Animation, Multimedia, and Game Elements. Lucas is interested in mobile application development in its many forms.



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