Kommers / Saralar | AI for STEAM in Education | Buch | 978-3-032-18805-2 | www.sack.de

Buch, Englisch, 394 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 610 g

Reihe: Springer Texts in Education

Kommers / Saralar

AI for STEAM in Education

Thematic Learning in Practice
Erscheinungsjahr 2026
ISBN: 978-3-032-18805-2
Verlag: Springer

Thematic Learning in Practice

Buch, Englisch, 394 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 610 g

Reihe: Springer Texts in Education

ISBN: 978-3-032-18805-2
Verlag: Springer


This edited volume explores how artificial intelligence is reshaping education through interdisciplinary, creative, and ethically grounded practices. Drawing on the EduSimSTEAM and EduAI projects, this book offers educators practical insights into integrating AI tools across the teaching cycle, from lesson design to student engagement and assessment. With a strong focus on conceptual thinking, thematic learning, and STEAM principles, it empowers teachers to foster critical thinking, authentic problem-solving, and inclusive learning methods. Backed by empirical research and visionary frameworks, this volume is essential for educators, curriculum designers, and policymakers as they work toward an AI-augmented future for Learning.

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Weitere Infos & Material


1. AI and STEAM: The Power of Thematic Learning.- 2. Conceptual Thinking for STEAM-based Urban Design.- 3. Didactic Embedding of Generative AI.- 4. AI-Supported Learning for STEAM.- 5. Study Assignments on Social and Ethical Aspects of AI.- 6. The EDUSIMSTEAM Project.- 7. Designing and Developing STEAM Learning Scenarios Using AI Tools.- 8. Assessment and Industry 4.0 for the STEAM Feedback Mechanism.- 9. Designing STEAM Learning Scenarios.- 10. Smart Electric Lamps in the Urban City.- 11. Theme – Waste Collection in a Smart City.- 12. Theme – Mission to Mars.- 13. Theme – Mobility in the Smart City.- 14. Assessment and Feedback in STEAM Education.- 15. STEAM Policy Report.- 16. The EduAI Project: AI Tools Across the Teaching Cycle.- 17. Conclusions.


Prof. Dr. Piet Kommers is Emeritus Professor at the University of Twente, The Netherlands. As a pioneer in Educational Technology, he has contributed to global initiatives with UNESCO, NATO, and the European Commission. His research on metacognitive representations supports AI integration in education. Worldwide, he lectures on STEAM and the societal impact of AI, guiding educators and policymakers on thematic learning.

Dr. Ipek Saralar is a mathematics educator and a national education expert at the Ministry of National Education, Türkiye, and teaches part-time at Middle East Technical University (METU). She co-led the EduSimSTEAM project, promoting thematic learning and STEAM education across Europe. Holding an MSc in Mathematics Education from METU, an MA in Educational Technology and a PhD in the interdisciplinary field of Mathematics Education and Educational Technologies from the University of Nottingham, her work focuses on integrating technology into middle school mathematics classrooms, designing innovative learning scenarios, and supporting teacher development for future-proof education.



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