Lake | Technical Animation in Video Games | Buch | 978-1-041-11661-5 | www.sack.de

Buch, Englisch, 336 Seiten, Format (B × H): 174 mm x 246 mm

Lake

Technical Animation in Video Games


2. Auflage 2026
ISBN: 978-1-041-11661-5
Verlag: Taylor & Francis Ltd

Buch, Englisch, 336 Seiten, Format (B × H): 174 mm x 246 mm

ISBN: 978-1-041-11661-5
Verlag: Taylor & Francis Ltd


This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes that all technical animators need to know.

Written to be an accessible technical animation resource, this book combines easy-to-understand principles with educational use cases on how to combine the principles and tools taught within. Example test scripts, animation files, and rig assets are provided as tangible examples that can be modified and taken apart to deepen your understanding. It covers the end-to-end pipeline of technical animation, from the very first steps of placing joints in Autodesk’s Maya to breathe life into your static characters, through tools and automation development, all the way to Unreal Engine 5 integration and optimisation. This new second edition contains a new chapter on additional character animation, as well as fully updated version references for the latest generation of software.

Additional resources are available on the book’s GitHub repository. From this resource, you will find example files for Maya and Python scripts that will help with your own work and demonstrations featured throughout this book.

This book is essential reading for early-career game technical animators as well as those studying game animation courses. It will also appeal to technical animators working in the film industry.

Lake Technical Animation in Video Games jetzt bestellen!

Zielgruppe


Professional Practice & Development


Autoren/Hrsg.


Weitere Infos & Material


Chapter 1 - Technical Animator

Chapter 2 - Introduction to Software

Chapter 3 - Introduction to Motion Capture Technology

Chapter 4 - A Technical Understanding

Chapter 5 - Introduction To Maya

Chapter 6 - Introduction To Python

Chapter 7 - Python For Maya

Chapter 8 - Maya - Building A Skeleton

Chapter 9 - Maya - Building A Control Rig

Chapter 10 - Introduction To Unreal Engine 5

Chapter 11 - Unreal - Skeleton Setup

Chapter 12 - Unreal - The Animation Blueprint

Chapter 13 - Unreal - The Control Rig Blueprint

Chapter 14 - Unreal - Additional Character Animation

Chapter 15 - Unreal - Physics Assets

Chapter 16 - Unreal - Sequencer Cinematics

Chapter 17 - Unreal - Cloth Dynamics

Chapter 18 - Unreal - Optimisation

Chapter 19 – Evaluation

Bibliography


Matthew Lake is an author, and video game developer specialising in technical animation. Matthew began his career producing short movies in the early days of YouTube, which led to a collaboration with the online entertainment network Machinima. With over a decade spent working on content creation, he discovered a love for interactive storytelling and transitioned to a career in video games development.

After earning a Bachelor of Arts degree in Computer Games Animation, Matthew went on to work as a technical animator on video games such as the multiplayer Playstation 5 launch title Destruction AllStars, as well as the single player narrative title Fort Solis in which he was the lead technical animator. He has shared his expertise through technical presentations at international conferences, such as the Game Developers Conference (GDC) and Epic Games’ UnrealFest.

Matthew is also the author of a published technical book focused on Technical Animation in Video Games, offering insights into the discipline for aspiring and professional developers alike.



Ihre Fragen, Wünsche oder Anmerkungen
Vorname*
Nachname*
Ihre E-Mail-Adresse*
Kundennr.
Ihre Nachricht*
Lediglich mit * gekennzeichnete Felder sind Pflichtfelder.
Wenn Sie die im Kontaktformular eingegebenen Daten durch Klick auf den nachfolgenden Button übersenden, erklären Sie sich damit einverstanden, dass wir Ihr Angaben für die Beantwortung Ihrer Anfrage verwenden. Selbstverständlich werden Ihre Daten vertraulich behandelt und nicht an Dritte weitergegeben. Sie können der Verwendung Ihrer Daten jederzeit widersprechen. Das Datenhandling bei Sack Fachmedien erklären wir Ihnen in unserer Datenschutzerklärung.