Buch, Englisch, 316 Seiten, HC runder Rücken kaschiert, Format (B × H): 183 mm x 260 mm, Gewicht: 915 g
Buch, Englisch, 316 Seiten, HC runder Rücken kaschiert, Format (B × H): 183 mm x 260 mm, Gewicht: 915 g
Reihe: Springer Professional Computing
ISBN: 978-1-85233-588-5
Verlag: Springer
of tools for creating computer generated images, used in nearly every
blockbuster special effects film that has been released in the last few
years. The first choice for digital content creators, Maya combines
animation, dynamics, modelling and rendering tools, enabling you to create
digital characters and visual effects for live action films or stand-alone
animation.
Key Topics
Using plenty of examples and illustrations to provide insights into the
functioning and context of Maya, Dan Lavender explains how to:
* understand the framework fundamentals of Maya;
* create 3D objects;
* work with models and surfaces;
* animate objects;
* use colours, lighting and rendering.
About the Author
Dan Lavender is a Technical Director at Framestore CFC - one of Europe's
largest post-production companies.
Features and Benefits
* Gives a broad overview of Maya, enabling you to create your own high
quality 3D computer generated images - even if you have never used a 3D
package before.
* The source files and scenes to accompany the examples in the book
are available from the Springer web site - springer.co.uk/mayamanual.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Prozedurale Programmierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
Weitere Infos & Material
Basics.- Objects, Duplicates and Transforms.- Hierarchies, Groups and Nodes.- Modeling and Surface Creation.- Animation.- Rendering.- Particle Systems.- Dynamic Objects.- MEL Scripting.- Paint Effects.- Integration.