Buch, Englisch, 456 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 715 g
ISBN: 978-1-4613-8718-3
Verlag: Springer
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
(Volume I).- 1 Backgammon.- 1.1. BKG—A Program That Plays Backgammon.- 1.2. Backgammon Computer Program Beats World Champion.- 1.3. End Positions in Backgammon.- 1.4. Optimal Doubling in Backgammon.- 1.5. On Optimal Doubling in Backgammon.- 2 Chess.- 2.1. A Chess-Playing Machine.- 2.2. Chess-Playing Programs and the Problem of Complexity.- 2.3. Before the Jet Age.- 2.4. Recent Progress in Computer Chess.- 2.5. Master Level and Beyond.- 2.6. Experiences Gained in Constructing and Testing a Chess Program.- 2.7. Creating a Chess Player.- 3 Checkers (Draughts).- 3.1. Logical or Nonmathematical Programs.- 3.2. Some Studies in Machine Learning Using the Game of Checkers. I.- 3.3. Some Studies in Machine Learning Using the Game of Checkers. II—Recent Progress.- 4 Scrabble.- 4.1. A Scrabble Crossword Game-Playing Program.




