Buch, Englisch, 272 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 558 g
A Practical Guide
Buch, Englisch, 272 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 558 g
ISBN: 978-0-367-41674-4
Verlag: CRC Press
Key features:
- Provides a broad overview of the game publishing market
- Explores criteria for choosing between a publishing partner or self-publishing
- Offers case studies and testimonials from indie game developers and publishers about the process.
Professor Odile Limpach teaches economics and entrepreneurship at the Cologne Game Lab, TH Köln (Technical University of Cologne). She is also co-founder of the Acceleration Program SpielFabrique 360° and works as a Strategic Consultant for games and serious game projects. Between 2007 and 2014, she was the managing director of the German entertainment software studio Ubisoft Blue Byte. Before, she was the managing director of Ubisoft GmbH. She graduated from business school Institut Commercial de Nancy in France and completed her MBA in the United States. Odile Limpach is also involved as a volunteer in the areas of vocational training and acts as a German partner for Games for Change Europe. Furthermore, she acts as an advisor (Conseiller du Commerce Extérieur) for the French Ministry for International Business Development.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1. Facts and Figures on the Indie PC and Console Markets.2. What Does Publishing Mean?3. Choosing Your Publishing Strategy. 4. Gathering of Useful Tools for Publishing.