Liu | Computer Graphics | Buch | 978-981-9264-25-4 | www.sack.de

Buch, Englisch, 166 Seiten, Format (B × H): 155 mm x 235 mm

Liu

Computer Graphics


Erscheinungsjahr 2027
ISBN: 978-981-9264-25-4
Verlag: Springer

Buch, Englisch, 166 Seiten, Format (B × H): 155 mm x 235 mm

ISBN: 978-981-9264-25-4
Verlag: Springer


Computer graphics is a rapidly evolving discipline within computer science that studies the representation of graphics in computers and the principles and algorithms for graphic computation, processing, and display. This book provides a comprehensive introduction to the fundamental concepts, techniques, and methods of computer graphics. Following the computer graphics rendering pipeline, it systematically presents basic graphics algorithms, object modeling, geometric transformations, lighting and rendering, computer animation techniques, sound simulation techniques, and deep learning-based graphics techniques in a progressive manner.

The book incorporates cutting-edge research achievements in the field of computer graphics, with particular emphasis on advanced applications of deep learning in computer graphics. Each chapter includes implementation code for relevant algorithms and is accompanied by exercises, enabling readers to deepen their understanding of key concepts and engage in hands-on practice.

This book is suitable as a textbook for senior undergraduate and graduate students in computer science, software engineering, artificial intelligence, applied mathematics, electronic engineering, and digital media. It also serves as a reference for professionals engaged in research and development in computer game design, animation, film and television production, computer simulation, and virtual reality.

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Zielgruppe


Graduate


Autoren/Hrsg.


Weitere Infos & Material


Chapter 1. Introduction.- Chapter 2. Basic Graphic Algorithms.- Chapter 3. Object Modeling.- Chapter 4. Geometric Transformations.- Chapter 5. Illumination Rendering.- Chapter 6. Computer Animation Technology.- Chapter 7. Sound Simulation Techniques.- Chapter 8. Graphics Technology Based on Deep Learning.


Shiguang Liu is currently a professor and doctoral supervisor in the School of Computer Science and Technology at Tianjin University. He received his Ph.D. from the National Key Laboratory of Computer Aided Design and Graphics Systems at Zhejiang University in 2007. His main research areas include computational graphics, image/video processing, sound synthesis and processing, and virtual reality. He has published over 100 academic papers in international and domestic journals and conferences such as ACM TOG, IEEE TVCG, IEEE TMM, IEEE TCSVT, ACM SIGGRAPH, ACM SIGGRAPH Asia, IEEE VR, and ACM MM. His research has been supported by national projects including the National Key R&D Program, National Science and Technology Support Program, and National Natural Science Foundation projects. His achievements have been recognized with awards such as the Second Prize in Tianjin Science and Technology Award, the Second Prize in Natural Science of the China Computer Federation Science and Technology Achievement Award and the Lu Zengyong CAD&CG High-Tech Award. He currently serves as an editorial board member for several journals, including IEEE Transactions on Audio, Speech and Language Processing, IEEE Transactions on Consumer Electronics, Computer Animation and Virtual Worlds, and Journal of the Audio Engineering Society.



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