Buch, Englisch, 515 Seiten, Format (B × H): 155 mm x 235 mm
23rd EuroXR International Conference, EuroXR 2026, Valencia, Spain, November 3–6, 2026, Proceedings
Buch, Englisch, 515 Seiten, Format (B × H): 155 mm x 235 mm
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-032-42846-2
Verlag: Springer
This book constitutes the peer-reviewed proceedings of the 23rd International Conference on Virtual Reality and Mixed Reality, EuroXR 2026, held in Valencia, Spain, during November 3–6, 2026.
The 24 full papers presented were carefully reviewed and selected from 75 submissions. The papers are grouped into the following topics: Rendering and Tracking; Human Factors and Perception; Behavior; Interaction; Collaboration; Haptics, Biofeedback and Kinematics..
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Angewandte Informatik
- Mathematik | Informatik EDV | Informatik Technische Informatik Netzwerk-Hardware
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering
- Mathematik | Informatik EDV | Informatik Informatik Bildsignalverarbeitung
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Wissensbasierte Systeme, Expertensysteme
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion
Weitere Infos & Material
.- Rendering and Tracking.
.- Adaptive Specular Reflection Control in Polarized Spatial Augmented
Reality.
.- Hue4U+: Personalized Color Correction in AR for Color Vision Deficiency.
.- Portion Size Estimation in Virtual Reality: an Eye-tracking Study.
.- UnifiedXRMotion: A Schema-Parameterized Validity-Aware Runtime
Contract for Heterogeneous XR Avatar Motion.
.- Human Factors and Perception.
.- When a Virtual Agent Touches You: How Perceived Agency Shapes the
Acceptability of Social Touch in VR.
.- Designing an Urban Witch Trial AR Tour and Evaluating its Knowledge
Transfer and User Acceptance.
.- Designing for neurodiversity: First experimental evaluation of a flexible
VR training application.
.- Understanding influence of self-identified gender and race on social
norm violations in an immersive doctor’s office.
.- Behavior.
.- Enhancing Cultural Heritage Experience through AI-Driven Augmented
Reality: The Role of Spatial Positioning and Transparency.
.- Understanding the Role of a Human Coach in Virtual Reality Table
Tennis Training.
.- Don’t Just Stand There: Supporting Behavioral Engagement Through
VR Onboarding.
.- From Virtual Actions to Real-World Impact: Exploring the Normative
Effects of a Virtual Reality Simulation for Climate Change Education.
.- Interaction.
.- The Influence of Interaction Paradigms (Grasp and AirTap) on
Communication, Coordination, and Workload in Augmented Reality
Collaboration.
.- Improving Spatial Interaction with Mobile Manipulation Robots
through Mixed Reality.
.- Hands-Free Selection in Augmented Reality: Comparing Eye-Only and
Foot-Based Input for Scrub Nurses and Laypersons.
.- From User Needs to XR Interaction Design: A Traceable User-Centered
Approach to Procedure Tracking and Modification in Immersive
Teleassistance.
.- Collaboration.
.- PeriViewMR: Stereoscopic Continuous Real-World Perspective Sharing
for Effective Collaboration.
.- Effects of Synchronous Collaboration in Remote VR on User Engagement, Attention, and Learning Outcomes.
.- Sentiment Analysis in Collaborative AR Dialogue.
.- Participation Equity Does Not Self-Organize: A Large-Scale Field
Analysis of Co-located Multi-User XR in Education.
.- Haptics, Biofeedback and Kinematics.
.- Dual-Modal Haptic Interaction in VR to Support Window Purchasing
Decisions.
.- Validation Study of the Meta Quest 3 for Upper Limb Kinematic Analysis.
.- Beyond the Visual: Evaluating Visuo-Haptic VR for Learning Abstract
Physics Concepts.
.- EmoAvatar-VR: A Biofeedback Interaction Design for Emotional
Mirroring in High-Arousal VR Environments.




