Buch, Englisch, 274 Seiten, Format (B × H): 178 mm x 254 mm
A Practical Guide to Narrative Across Platforms
Buch, Englisch, 274 Seiten, Format (B × H): 178 mm x 254 mm
ISBN: 978-1-041-27248-9
Verlag: Taylor & Francis Ltd
Transmedia Storytelling examines how successful stories move between platforms,
from traditional media to digital formats, and diagnoses how platform capitalism has
transformed transmedia storytelling from a democratic expansion of storyworlds into a
machinery of extraction.
Drawing on the author’s dual expertise as both producer and academic, this book analyses
how storytellers create worlds that work successfully across multiple formats through
an abundance of case studies. These case studies span from Marvel and Stranger Things
to diverse global storytelling ecologies, including Japanese manga serialisation, Korean
platform co-productions, and Nollywood video-film networks. Readers will discover
practical tools for developing cross-platform stories, methods for creating effective story
bibles and world-building, techniques for adapting characters across different media, and
approaches to inclusive storytelling that acknowledge coherence as labour. The book
also confronts emerging challenges, including algorithmic personalisation that fragments
audiences into parallel monocultures, IP financialisation that transforms franchises
into liquid assets, and generative AI that automates the appearance of coherence while
degrading narrative causality.
This book provides essential reading for undergraduate and postgraduate students
undertaking digital storytelling, narrative theory, and film and media production, as well
as media studies classes. It also functions as a hands-on toolkit for industry professionals
already working within film, gaming, and content creation.
Zielgruppe
Postgraduate, Professional Reference, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Filmdrehbücher
- Geisteswissenschaften Kunst Kunstformen, Kunsthandwerk Installations-, Aktions-, Computer- und Videokunst
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Filmproduktion, Filmtechnik
Weitere Infos & Material
0. Introduction Part I: Foundation 1. Transmedia Storytelling in a Fragmented Age 2. The Transmedia Architect's Toolkit Part II: The Creator's Toolkit & Its Constraints 3. Strategic World-Building and the Story Bible 4. Narrative Capital: IP, Economics, and the Storyworld 5. Anatomy of a Collapse: Lessons from the Storyworld Graveyard Part III: Applications and Dynamics 6. The Cognitive Hooks of Fragmented Narratives 7. Strategic Platform Design for Transmedia Narratives 8. Crafting Resilient Characters Across Media 9. Fandom and Community: The Audience as Co-Creator in the Platform Era Part IV: The Evolving Landscape 10. AI as Author: Narrative in the Age of Machine Co-Creation 11. The Ethics of Transmedia Storytelling: Inclusion, Access, and Representation 12. The Future of Transmedia Stories




