Buch, Englisch, 450 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 838 g
Buch, Englisch, 450 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 838 g
ISBN: 978-1-56881-422-3
Verlag: A K Peters/CRC Press
Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself. After reading this book and completing the exercises on the accompanying CD, game programmers will be well prepared to make their own complex, exciting games using the Torque Game Engine.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Acknowledgments, Chapter 1. Introduction, Chapter 2. Torque Multiplayer Games Primer, Chapter 3. Game Connections, Chapter 4. Servers, Chapter 5. Communications, Chapter 6. Game Phases and Organization, Chapter 7. Artificial Intelligence, Chapter 8. Collision Detection and Response, Chapter 9. Containers and Ray Casting, Chapter 10. Introduction to Engine Coding, Chapter 11. Creating and Using New Game Classes, Chapter 12. It’s Broken! Debugging Torque, Chapter 13. It’s Slow! Performance Profiling, Chapter 14. I’m Stuck! Getting Help, Appendix A. Glossary of Terms, Appendix B. Essential References




